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What is an ideal match to you?

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Date Editor Before After
11/10/2023 3:55:39 PMunknownrankShaman before revert after revert
11/10/2023 3:47:08 PMunknownrankShaman before revert after revert
Before After
1 System limitations are not [b]developers[/b]' fault when you attempt to do things outside of what we've designed them to work in and what we've guaranteed them to work in. You don't get to blame/sue the engineers for your car not working in space, it was never designed to work in space. Thinking you can scale up a traditional RTS that already struggles in 16v16 up to borderline MMO levels is absolutely absurd and not anyone's fault but the people trying to scale it up to MMO sizes should it not work. 1 System limitations are not [b]developers[/b]' fault when you attempt to do things outside of what we've designed them to work in and what we've guaranteed them to work in. You don't get to blame/sue the engineers for your car not working in space, it was never designed to work in space. Thinking you can scale up a traditional RTS that already struggles in 16v16 up to borderline MMO levels is absolutely absurd and not anyone's fault but the people trying to scale it up to MMO sizes should it not work.
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3 What you're essentially trying to do is blame the developers for Mario Kart 8 not working when you modded it to throw 300 players on a single track. That game was never designed for an MMO experience and to blame the developers/designers for it not working in those conditions is completely unreasonable. Zero-K is the same way; sure we [b]COULD[/b] potentially have up to 252 players in a match as that is Spring's limit but it does not mean that the game should be expected to [b]function[/b] let alone be playable at that scale nor should we be expected to maintain it at that scale.
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3 HOI/Stellaris are not on the same scale as ZK and the comparison isn't very applicable. HOI and Stellaris are grand level strategy games where you move army groups around and don't micromanage individual soldiers/ships in a battle against other soldiers/ships being micromanaged. There are significantly less decisions being made in these games in any given time span compared to ZK. Generally you're not deciding where each individual ship should go and you're generally controlling a handful of groups of units instead of hundreds of individual units or trying to line move all your units such that they can all fire. Those kinds of games are also designed around multiple play sessions whereas ZK MP is designed around single session completion. 5 HOI/Stellaris are not on the same scale as ZK and the comparison isn't very applicable. HOI and Stellaris are grand level strategy games where you move army groups around and don't micromanage individual soldiers/ships in a battle against other soldiers/ships being micromanaged. There are significantly less decisions being made in these games in any given time span compared to ZK. Generally you're not deciding where each individual ship should go and you're generally controlling a handful of groups of units instead of hundreds of individual units or trying to line move all your units such that they can all fire. Those kinds of games are also designed around multiple play sessions whereas ZK MP is designed around single session completion.
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