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@manero
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@manero
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I
may
not
be
the
best
air
player,
or
a
very
good
player
in
general,
but
I
think
the
purpose
of
the
air
factory
is
obvious.
It
is
basically
meant
to
be
a
support
role
played
in
big
team
games.
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I
may
not
be
a
good
player,
or
the
person
you
want
an
answer
from,
but
I
think
the
purpose
of
the
air
factory
is
obvious.
It
is
basically
meant
to
be
a
support
role
played
in
big
team
games.
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For example, anything bigger than a 10v10 should have air fac.
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For example, anything bigger than a 10v10 should have air fac.
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As for what you are addressing:
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As for what you are addressing:
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a. The Likho is a great unit but it cannot be used to early, or else the game is lost. Just like the rest of the lobby, there are also stages for the air factory.
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a. The Likho is a great unit but it cannot be used to early, or else the game is lost. Just like the rest of the lobby, there are also stages for the air factory.
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1. Swifts (To kill other scout swifts and to scout enemy base)
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1. Swifts (To kill other scout swifts and to scout enemy base)
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2. Owls (To give vision to team)
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2. Owls (To give vision to team)
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3. Light bombers (Can be interchangeable with owls but used to apply pressure to the early units being made)
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3. Light bombers (Can be interchangeable with owls but used to apply pressure to the early units being made)
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4. Heavy bombers (Used to kill big swarms and give your team a way to push).
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4. Heavy bombers (Used to kill big swarms and give your team a way to push).
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b. Swift is more prominent when burst damage is needed (Likhos) and to kill small raiders. Raptor is good vs slow and ranged air units (such as the new Penguin, the Nimbus, Krow, Harpy, and Odin). Swifts can also scout for nukes and can scout locations of specific towers like Cerberus or Missile Silo.
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b. Swift is more prominent when burst damage is needed (Likhos) and to kill small raiders. Raptor is good vs slow and ranged air units (such as the new Penguin, the Nimbus, Krow, Harpy, and Odin). Swifts can also scout for nukes and can scout locations of specific towers like Cerberus or Missile Silo.
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c. The players can be a problem, which is why you want someone who is strong at air to play it. One reason that they might not have anti-air is because they are focusing on building backline metal extractors and linking them with wind tidal-or solar-generators. If they still do not build anti air after economy, the best strategy is to build things like Newton + Chainsaw yourself. It is a light investment of 1,150 metal, but it is very effective.
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c. The players can be a problem, which is why you want someone who is strong at air to play it. One reason that they might not have anti-air is because they are focusing on building backline metal extractors and linking them with wind tidal-or solar-generators. If they still do not build anti air after economy, the best strategy is to build things like Newton + Chainsaw yourself. It is a light investment of 1,150 metal, but it is very effective.
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1. You also might say 1,150 metal is too much on small maps. You could go for a smaller investment like Thresher. Just remember that they also have a very low metal income, so things like Likho (which is not easily countered by Thresher) is a huge investment for enemy air.
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1. You also might say 1,150 metal is too much on small maps. You could go for a smaller investment like Thresher. Just remember that they also have a very low metal income, so things like Likho (which is not easily countered by Thresher) is a huge investment for enemy air.
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