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One thing magpies do that is not documented as such is this: if you're playing teams and you've never touched planes because you're not sure how they work, try magpies.
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1 |
One thing magpies do that is not documented as such is this: if you're playing teams and you've never touched planes because you're not sure how they work, try magpies.
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2 |
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They
perform
rather
well
with
high
level
commands
such
as
attack
or
line
attack.
Most
of
the
time
with
planes
you
either
have
to
area
split
target
(
F
->
flick
and
drag,
hold
crtl,
release
click)
.
This
makes
ravens
and
likhos
pick
different
targets
so
they
don't
lose
time
retargeting
after
the
first
target
gets
destroyed,
or
avoid
overkill.
Lokhos
are
especially
prone
to
overkill
if
not
manually
targeted
properly.
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3 |
They
perform
rather
well
with
high
level
commands
such
as
attack
or
line
attack.
Most
of
the
time
with
planes
you
either
have
to
area
split
target
(
F
->
flick
and
drag,
hold
crtl,
release
click)
.
This
makes
ravens
and
likhos
pick
different
targets
so
they
don't
lose
time
retargeting
after
the
first
target
gets
destroyed,
or
avoid
overkill.
Likhos
are
especially
prone
to
overkill
if
not
manually
targeted
properly.
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4 |
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5 |
Magpies,
on
the
other
hand,
perform
very
similar
to
skirmishers,
but
also
can
fly.
When
a
considerable
group
(
12+
units)
are
ordered
to
attack
a
single
point,
they
tend
to
spread
their
shots
to
avoid
overkill
rather
well
and
tend
to
not
lose
time
swirling
around
retargeting
as
units
die.
|
5 |
Magpies
on
the
other
hand
perform
very
similar
to
skirmishers,
but
also
can
fly.
When
a
considerable
group
(
12+
units)
are
ordered
to
attack
a
single
point,
they
tend
to
spread
their
shots
to
avoid
overkill
rather
well
and
tend
to
not
lose
time
swirling
around
retargeting
as
units
die.
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6 |
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6 |
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7 |
They are VERY friendly to new air players.
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7 |
They are VERY friendly to new air players.
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8 |
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9 |
They also do not require much consideration as to the angle of approach, given their range. They do tend to be easy pickings due to their rather slow turn rate however.
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9 |
They also do not require much consideration as to the angle of approach, given their range. They do tend to be easy pickings due to their rather slow turn rate however.
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10 |
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11 |
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12 |
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13 |
The
main
thing
that
is
difficult
to
manage
is
that
their
reload
time
is
so
high
that
they
require
a
LOT
of
airpads
to
be
effective,
and
are
a
considerable
energy
drain
to
reload.
If
one
is
to
spam
magpies,
it
is
advisable
to
almost
split
eco
half
magpies
half
airpads,
and
then
supplement
with
a
fusion
or
two
as
times
goes
by.
|
13 |
The
main
thing
that
is
difficult
to
manage
is
that
their
reload
time
is
so
high
that
they
require
a
LOT
of
airpads
to
be
effective,
and
are
a
considerable
energy
drain
to
reload.
If
one
is
to
spam
magpies,
it
is
advisable
to
almost
split
eco
half
magpies
half
airpads,
and
then
supplement
with
a
fusion
or
two
as
time
goes
by.
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14 |
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15 |
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15 |
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16 |
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16 |
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17 |
While I have not yet had the opportunity, I expect magpies to completely replace swifts for games like FFAs in which one player achieves air supremacy and seeks to control the entire map efficiently. They are safer than gunships while having far more alpha damage than swifts vs land targets.
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17 |
While I have not yet had the opportunity, I expect magpies to completely replace swifts for games like FFAs in which one player achieves air supremacy and seeks to control the entire map efficiently. They are safer than gunships while having far more alpha damage than swifts vs land targets.
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19 |
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20 |
I didn't like them at first, but I think they are a fantastic addition.
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20 |
I didn't like them at first, but I think they are a fantastic addition.
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21 |
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22 |
I have no idea how they'll perform in 1v1. The fact that they are not as alpha strike as ravens AS WELL AS require more airpads doesn't seem to make them a very cost effective tech switch, but it might be that they would be more for attrition than killing blows.
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22 |
I have no idea how they'll perform in 1v1. The fact that they are not as alpha strike as ravens AS WELL AS require more airpads doesn't seem to make them a very cost effective tech switch, but it might be that they would be more for attrition than killing blows.
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25 |
@B1758418
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@B1758418
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