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B1761293 28 on Ditched_V1 (Multiplayer)

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Date Editor Before After
11/21/2023 10:25:29 PMCArankGalamesh before revert after revert
11/21/2023 10:10:18 PMCArankGalamesh before revert after revert
Before After
1 On one hand I really like a flying unit that can obliterate anything bolted to the ground. My hope is that it pushes people to play more aggressively instead of rushing singus while losing ground, relying on OD, then sitting back behind BBs and creating a no man's land. 1 On one hand I really like a flying unit that can obliterate anything bolted to the ground. My hope is that it pushes people to play more aggressively instead of rushing singus while losing ground, relying on OD, then sitting back behind BBs and creating a no man's land.
2 \n 2 \n
3 On the other hand, odin is bugged when given a command while moving due to getting pushed by impulse. It warps around in a weird fasion, escaping potential harm. 3 On the other hand, odin is bugged when given a command while moving due to getting pushed by impulse. It warps around in a weird fasion, escaping potential harm.
4 \n 4 \n
5 It also bounces around if it gets too far out of the edge of the map, instead of just keep going the way other units do. You can easily make it go in a Z pattern and cover a LOT of ground, get vision and easily rain death on the exact desired location. For those who have used orbital jack, I would say giving a command to space blimp is exactly as effective as jumping the airborne jack except it's not even limited to "jump" range. Odin can just interrupt its insane pulse momentum and go in whatever direction you want it to. 5 It also bounces around if it gets too far out of the edge of the map, instead of just keep going in a straight line, as other units do. You can easily make it go in a Z pattern and cover a LOT of ground, get vision and easily rain death on the exact desired location. For those who have used orbital jack, I would say giving a command to space blimp is exactly as effective as jumping the airborne jack except it's not even limited to "jump" range. Odin can just interrupt its insane pulse momentum and go in whatever direction you want it to.
6 \n 6 \n
7 It also fires from infinite vertical range. The only counter is an unreasonable amount of artemis. 7 It also fires from infinite vertical range. The only counter is an unreasonable amount of artemis.
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9 Finally, the weapon is dgun so it can't be blocked in any way. It goes through shields and, as great as ZK terraforming is, we can't build roofs. 9 Finally, the weapon is dgun so it can't be blocked in any way. It goes through shields and, as great as ZK terraforming is, we can't build roofs.
10 \n 10 \n
11 I didn't get to do it, but I had a plan to use djin to call the odins back safely since the lamp can be spawned from any distance. Not only is this strategy excessively hard to counter, it can even be cost free for the attacker. 11 I didn't get to do it, but I had a plan to use djin to call the odins back safely since the lamp can be spawned from any distance. Not only is this strategy excessively hard to counter, it can even be cost free for the attacker.