1 |
On one hand I really like a flying unit that can obliterate anything bolted to the ground. My hope is that it pushes people to play more aggressively instead of rushing singus while losing ground, relying on OD, then sitting back behind BBs and creating a no man's land.
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1 |
On one hand I really like a flying unit that can obliterate anything bolted to the ground. My hope is that it pushes people to play more aggressively instead of rushing singus while losing ground, relying on OD, then sitting back behind BBs and creating a no man's land.
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2 |
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2 |
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3 |
On the other hand, odin is bugged when given a command while moving due to getting pushed by impulse. It warps around in a weird fasion, escaping potential harm.
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3 |
On the other hand, odin is bugged when given a command while moving due to getting pushed by impulse. It warps around in a weird fasion, escaping potential harm.
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4 |
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4 |
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5 |
It
also
bounces
around
if
it
gets
too
far
out
of
the
edge
of
the
map,
instead
of
just
keep
going
the
way
other
units
do.
You
can
easily
make
it
go
in
a
Z
pattern
and
cover
a
LOT
of
ground,
get
vision
and
easily
rain
death
on
the
exact
desired
location.
For
those
who
have
used
orbital
jack,
I
would
say
giving
a
command
to
space
blimp
is
exactly
as
effective
as
jumping
the
airborne
jack
except
it's
not
even
limited
to
"jump"
range.
Odin
can
just
interrupt
its
insane
pulse
momentum
and
go
in
whatever
direction
you
want
it
to.
|
5 |
It
also
bounces
around
if
it
gets
too
far
out
of
the
edge
of
the
map,
instead
of
just
keep
going
in
a
straight
line,
as
other
units
do.
You
can
easily
make
it
go
in
a
Z
pattern
and
cover
a
LOT
of
ground,
get
vision
and
easily
rain
death
on
the
exact
desired
location.
For
those
who
have
used
orbital
jack,
I
would
say
giving
a
command
to
space
blimp
is
exactly
as
effective
as
jumping
the
airborne
jack
except
it's
not
even
limited
to
"jump"
range.
Odin
can
just
interrupt
its
insane
pulse
momentum
and
go
in
whatever
direction
you
want
it
to.
|
6 |
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|
6 |
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|
7 |
It also fires from infinite vertical range. The only counter is an unreasonable amount of artemis.
|
7 |
It also fires from infinite vertical range. The only counter is an unreasonable amount of artemis.
|
8 |
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8 |
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9 |
Finally, the weapon is dgun so it can't be blocked in any way. It goes through shields and, as great as ZK terraforming is, we can't build roofs.
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9 |
Finally, the weapon is dgun so it can't be blocked in any way. It goes through shields and, as great as ZK terraforming is, we can't build roofs.
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10 |
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10 |
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11 |
I didn't get to do it, but I had a plan to use djin to call the odins back safely since the lamp can be spawned from any distance. Not only is this strategy excessively hard to counter, it can even be cost free for the attacker.
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11 |
I didn't get to do it, but I had a plan to use djin to call the odins back safely since the lamp can be spawned from any distance. Not only is this strategy excessively hard to counter, it can even be cost free for the attacker.
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