1 |
[q] Yeah, you might be right about the fun. However do you suppose if it has the same starlight limitation with crawling the target area around, that it leaves open the roles of existing units? It would take time to go look here and look there, and time is precious, and also the enemy knows what you are looking at. Because its on fire. Not a subtle tool. [/q]
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1 |
[q] Yeah, you might be right about the fun. However do you suppose if it has the same starlight limitation with crawling the target area around, that it leaves open the roles of existing units? It would take time to go look here and look there, and time is precious, and also the enemy knows what you are looking at. Because its on fire. Not a subtle tool. [/q]
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2 |
In balance discussions around Zero-K there's this local jargonism called "owling". It comes from the Owl. Not the current radar plane but the previous Owl, which was an Arm (Nova) reconnaissance satellite in Complete Annihilation.
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2 |
In balance discussions around Zero-K there's this local jargonism called "owling". It comes from the Owl. Not the current radar plane but the previous Owl, which was an Arm (Nova) reconnaissance satellite in Complete Annihilation.
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3 |
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3 |
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4 |
The
Owl
could
also
only
be
shot
at
by
air
superiority
fighters.
It
was
i
think
quite
powerful
at
some
points,
so
it
got
[i]owled[/i]
for
a
while,
meaning
that
it
was
so
slow
and
expensive
that
noone
would
build
it
except
very
rarely.
The
recommended
treatment
for
the
symptoms
of
owling
is
amputation.
The
eponymical
satellite
was
deleted
a
bit
later.
It
was
not
missed,
i
think.
|
4 |
The
Owl
could
also
only
be
shot
at
by
air
superiority
fighters.
It
was
i
think
quite
powerful
at
some
points,
so
it
got
[i]owled[/i]
for
a
while,
meaning
that
it
was
so
slow
and
expensive
that
noone
would
build
it
except
very
rarely.
The
recommended
treatment
for
the
symptom
of
owling
is
amputation.
The
eponymical
satellite
was
deleted
a
bit
later.
It
was
not
missed,
i
think.
|
5 |
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5 |
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6 |
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6 |
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7 |
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7 |
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8 |
It looks like you're preemptively owling the eye of sauron, which is an indicator of it not being a thing that can be fun levels of powerful.
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8 |
It looks like you're preemptively owling the eye of sauron, which is an indicator of it not being a thing that can be fun levels of powerful.
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9 |
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9 |
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10 |
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10 |
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11 |
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11 |
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12 |
If you really want to create a weapon with this role, does it really have to inherit anything from Starlight?
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12 |
If you really want to create a weapon with this role, does it really have to inherit anything from Starlight?
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13 |
It could be a stockpile weapon like a weaker, but longer-range teleporting inferno, or anything else. You can, in fact, start from the fundamentals.
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13 |
It could be a stockpile weapon like a weaker, but longer-range teleporting inferno, or anything else. You can, in fact, start from the fundamentals.
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14 |
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14 |
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15 |
It seems like what you want is a weapon that both creates sight and fire in an area, and has no per-fire cost except time. Does it have to have global range? Does it have to have continuous operation mode? Does it have to be a static long ranged weapon? How much dps do you actually imagine it having? ZK sticky unit fire seems to always have 15 DPS so if you're set on using fire as a mechanic, that's the minimum that will apply to every unit in its effect area.
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15 |
It seems like what you want is a weapon that both creates sight and fire in an area, and has no per-fire cost except time. Does it have to have global range? Does it have to have continuous operation mode? Does it have to be a static long ranged weapon? How much dps do you actually imagine it having? ZK sticky unit fire seems to always have 15 DPS so if you're set on using fire as a mechanic, that's the minimum that will apply to every unit in its effect area.
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16 |
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17 |
And the damage to shields? Why does it do extra damage to shields? Does it shoot a dozen parallel rays instead of having AoE?
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17 |
And the damage to shields? Why does it do extra damage to shields? Does it shoot a dozen parallel rays instead of having AoE?
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