1 |
This
is,
sort
of,
already
in
the
game
through
enegery
grid
requirements.
|
1 |
This
is,
sort
of,
already
in
the
game
through
energy
grid
requirements.
|
2 |
\n
|
2 |
\n
|
3 |
Besides, when you have 12+ players in a team and many (half or more) of them pool together, even a tech tree wouldn't do much to slow a rush down more than energy already does.
|
3 |
Besides, when you have 12+ players in a team and many (half or more) of them pool together, even a tech tree wouldn't do much to slow a rush down more than energy already does.
|
4 |
\n
|
4 |
\n
|
5 |
Unless there is a hard timer on when certain things can be built, team games will always be prone to weird rush strats that would never work in small teams and especially not in 1v1.
|
5 |
Unless there is a hard timer on when certain things can be built, team games will always be prone to weird rush strats that would never work in small teams and especially not in 1v1.
|