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On game-enders

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Date Editor Before After
12/18/2023 9:06:53 AMAUrankAdminGoogleFrog before revert after revert
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1 A teleporting beachhead strider is a neat idea. There is a lot going on with the full idea though. This superweapon would have far more unique mechanics than anything else, whereas I like to have all the units build upon each other. 1 A teleporting beachhead strider is a neat idea. There is a lot going on with the full idea though. This superweapon would have far more unique mechanics than anything else, whereas I like to have all the units build upon each other.
2 \n 2 \n
3 Smaller units with unique aspects tend to have that as their only unique aspect (Djinn, Dominatrix, Felon, Phantom), and even larger units are built out of smaller ones. Detriment could be described as a Jugglenaut-jumping, Gauss+HLT+Gremlin-armed, 86k health strider with a short range Bertha-like burst manualfire (the manualfire is the weirdest part as it lacks an analogue). Even DRP fires versions of missiles and bombs (except the yellow one). Doing a bunch of unique things hurts cohesiveness. 3 Smaller units with unique aspects tend to have that as their only unique aspect (Djinn, Dominatrix, Felon, Phantom), and even larger units are built out of smaller ones. Detriment could be described as a Jugglenaut-jumping, Gauss+HLT+Gremlin-armed, 86k health strider with a short range Bertha-like burst manualfire (the manualfire is the weirdest part as it lacks an analogue). Even DRP fires versions of missiles and bombs (except the yellow one). Doing a bunch of unique things hurts cohesiveness.
4 \n 4 \n
5 The proposed superweapon adds the following: 5 The proposed superweapon adds the following:
6 * A controllable drone that is rebuilt with metal. 6 * A controllable drone that is rebuilt with metal.
7 * A drone-like base station building that additionally makes it immune to stun. Being immune to stun is [i]probably[/i] just illegal. 7 * A drone-like base station building that additionally makes it immune to stun. Being immune to stun is [i]probably[/i] just illegal.
8 * A plane morphing into a structure and back. And morph is a bit janky, probably not the best way to do it. 8 * A plane morphing into a structure and back. And morph is a bit janky, probably not the best way to do it.
9 * Zero decloak radius personal cloak, and also cloak on a plane has been avoided for good reasons. 9 * Zero decloak radius personal cloak, and also cloak on a plane has been avoided for good reasons.
10 * Chain lightning. 10 * Chain lightning.
11 * EMP plasma? Like Shaman's Knight? Sounds fine, but adds to the uniqueness budget. 11 * EMP plasma? Like Shaman's Knight? Sounds fine, but adds to the uniqueness budget.
12 * I assume a 6k damage implosion missile manualfire while in plane mode is a bit like Likho. 12 * I assume a 6k damage implosion missile manualfire while in plane mode is a bit like Likho.
13 All in all we've added a complicated chain of two units and a structure to teleport stuff into the enemy base. And each of the entities in the chain adds new mechanics. I guess it's like a Mary Sue. I'd focus on the main draw, the teleporting, and let the other aspects just be normal. 13 All in all we've added a complicated chain of two units and a structure to teleport stuff into the enemy base. And each of the entities in the chain adds new mechanics. I guess it's like a Mary Sue. I'd focus on the main draw, the teleporting, and let the other aspects just be normal.
14 \n 14 \n
15 How about something like this. 15 How about something like this.
16 * A strider, not really sure what a viable cost is. Probably somewhere between 15k and 50k metal. 16 * A strider, not really sure what a viable cost is. Probably somewhere between 15k and 50k metal.
17 * Give it the weaponry to instill about 150% the fear of a Dante by itself, but it has more health. 17 * Give it the weaponry to instill about 150% the fear of a Dante by itself, but it has more health.
18 * It can teleport a medium-longish range (maybe 150%-200% Missile Silo?) so that getting in somewhat close is important. 18 * It can teleport a medium-longish range (maybe 150%-200% Missile Silo?) so that getting in somewhat close is important.
19 * When it teleports it stuns everything around the destination in an Inferno-like area for say 10k EMP damage and 5s-10s. 19 * When it teleports it stuns everything around the destination in an Inferno-like area for say 10k EMP damage and 5s-10s.
20 * When it teleports, it leaves a Djinn Lamp where it left. The limited teleport range is in part to make the lamp a bit vulnerable to counterattack. 20 * When it teleports, it leaves a Djinn Lamp where it left. The limited teleport range is in part to make the lamp a bit vulnerable to counterattack.
21 * Put its personal teleport on a 1 minute or so cooldown. 21 * Put its personal teleport on a 1 minute or so cooldown.
22 This is fundamentally just a Djinn that teleports and leaves a Lamp rather than projecting a Lamp elsewhere. That's the only new mechanic, and its a variant of an existing one. And sure, it raises questions such as why isn't it deleted by Shockley/Reef? But I think we have to accept that rather than bestow it with EMP immunity. 22 This is fundamentally just a Djinn that teleports and leaves a Lamp, rather than projecting a Lamp elsewhere. That's the only new mechanic, and its a variant of an existing one. And sure, it raises questions such as why isn't it deleted by Shockley/Reef? But I think we have to accept that rather than bestow it with EMP immunity.
23 \n 23 \n
24 I also realise you were trying to design a game-ender, and I haven't exactly done so. This seems about as game-endery as a Detriment, but in a more aggressive form. But maybe the idea is more interesting if it is "only" as definitive as Detriment. Starlight seems to tick off the requirements you list for a true game ender, except perhaps involving the entire team. I disagree to the extent that Starlight is solo though, since everyone can help defend [i]while the outcome is uncertain[/i], then the enemy team resigns. I'm not sure that a teleporter does much better tbh, since everyone teleporting into the enemy base sounds like a recipe for throwing the game. It seems much more likely that the owner of a Detriment or a bunch of Jacks is going to teleport into the enemy base, while the rest of the team waits to see whether it is successful. 24 I also realise you were trying to design a game-ender, and I haven't exactly done so. This seems about as game-endery as a Detriment, but in a more aggressive form. But maybe the idea is more interesting if it is "only" as definitive as Detriment. Starlight seems to tick off the requirements you list for a true game ender, except perhaps involving the entire team. I disagree to the extent that Starlight is solo though, since everyone can help defend [i]while the outcome is uncertain[/i], then the enemy team resigns. I'm not sure that a teleporter does much better tbh, since everyone teleporting into the enemy base sounds like a recipe for throwing the game. It seems much more likely that the owner of a Detriment or a bunch of Jacks is going to teleport into the enemy base, while the rest of the team waits to see whether it is successful.