1 |
post feedback, bugs, advice, ideas, balance issues..
|
1 |
post feedback, bugs, advice, ideas, balance issues..
|
2 |
and i will fix them and run a game on rare occasions to spice things up..
|
2 |
and i will fix them and run a game on rare occasions to spice things up..
|
3 |
\n
|
3 |
\n
|
4 |
TO DO LIST:
|
4 |
TO DO LIST:
|
5 |
jumping = done
|
5 |
jumping = done
|
6 |
explosions
=
possibly
fixed
|
6 |
explosions
=
done
|
7 |
commanders = soon
|
7 |
commanders = soon
|
8 |
\n
|
8 |
\n
|
9 |
\n
|
9 |
\n
|
10 |
[spoiler]
|
10 |
[spoiler]
|
11 |
\n
|
11 |
\n
|
12 |
unit tweaks:
|
12 |
unit tweaks:
|
13 |
\n
|
13 |
\n
|
14 |
[q]{{{
|
14 |
[q]{{{
|
15 |
\n
|
15 |
\n
|
16 |
{
|
16 |
{
|
17 |
--[[
|
17 |
--[[
|
18 |
GENERAL
|
18 |
GENERAL
|
19 |
]]--
|
19 |
]]--
|
20 |
jumpaa = {
|
20 |
jumpaa = {
|
21 |
customParams = {
|
21 |
customParams = {
|
22 |
jump_range = 1600,
|
22 |
jump_range = 1600,
|
23 |
},
|
23 |
},
|
24 |
},
|
24 |
},
|
25 |
jumpassault = {
|
25 |
jumpassault = {
|
26 |
customParams = {
|
26 |
customParams = {
|
27 |
jump_range = 1600,
|
27 |
jump_range = 1600,
|
28 |
},
|
28 |
},
|
29 |
},
|
29 |
},
|
30 |
jumpbomb = {
|
30 |
jumpbomb = {
|
31 |
customParams = {
|
31 |
customParams = {
|
32 |
jump_range = 1600,
|
32 |
jump_range = 1600,
|
33 |
},
|
33 |
},
|
34 |
},
|
34 |
},
|
35 |
jumpcon = {
|
35 |
jumpcon = {
|
36 |
customParams = {
|
36 |
customParams = {
|
37 |
jump_range = 1600,
|
37 |
jump_range = 1600,
|
38 |
},
|
38 |
},
|
39 |
},
|
39 |
},
|
40 |
jumpraid = {
|
40 |
jumpraid = {
|
41 |
customParams = {
|
41 |
customParams = {
|
42 |
jump_range = 1600,
|
42 |
jump_range = 1600,
|
43 |
},
|
43 |
},
|
44 |
},
|
44 |
},
|
45 |
jumpsumo = {
|
45 |
jumpsumo = {
|
46 |
customParams = {
|
46 |
customParams = {
|
47 |
jump_range = 1440,
|
47 |
jump_range = 1440,
|
48 |
},
|
48 |
},
|
49 |
},
|
49 |
},
|
50 |
jumpscout = {
|
50 |
jumpscout = {
|
51 |
customParams = {
|
51 |
customParams = {
|
52 |
grey_goo_cost = 11,
|
52 |
grey_goo_cost = 11,
|
53 |
jump_self_damage = 4,
|
53 |
jump_self_damage = 4,
|
54 |
},
|
54 |
},
|
55 |
},
|
55 |
},
|
56 |
striderdetriment = {
|
56 |
striderdetriment = {
|
57 |
customParams = {
|
57 |
customParams = {
|
58 |
jump_range = 3840,
|
58 |
jump_range = 3840,
|
59 |
},
|
59 |
},
|
60 |
},
|
60 |
},
|
61 |
staticmex = {
|
61 |
staticmex = {
|
62 |
customParams = {
|
62 |
customParams = {
|
63 |
pylonrange = 200,
|
63 |
pylonrange = 200,
|
64 |
},
|
64 |
},
|
65 |
},
|
65 |
},
|
66 |
energywind = {
|
66 |
energywind = {
|
67 |
customParams = {
|
67 |
customParams = {
|
68 |
pylonrange = 240,
|
68 |
pylonrange = 240,
|
69 |
},
|
69 |
},
|
70 |
},
|
70 |
},
|
71 |
energyfusion = {
|
71 |
energyfusion = {
|
72 |
customParams = {
|
72 |
customParams = {
|
73 |
pylonrange = 600,
|
73 |
pylonrange = 600,
|
74 |
},
|
74 |
},
|
75 |
},
|
75 |
},
|
76 |
energysolar = {
|
76 |
energysolar = {
|
77 |
customParams = {
|
77 |
customParams = {
|
78 |
pylonrange = 400,
|
78 |
pylonrange = 400,
|
79 |
},
|
79 |
},
|
80 |
},
|
80 |
},
|
81 |
energygeo = {
|
81 |
energygeo = {
|
82 |
explodeAs = [[NUCLEAR_MISSILE]],
|
82 |
explodeAs = [[NUCLEAR_MISSILE]],
|
83 |
customParams = {
|
83 |
customParams = {
|
84 |
pylonrange = 600,
|
84 |
pylonrange = 600,
|
85 |
},
|
85 |
},
|
86 |
},
|
86 |
},
|
87 |
energyheavygeo = {
|
87 |
energyheavygeo = {
|
88 |
explodeAs = [[SINGULARITY]],
|
88 |
explodeAs = [[SINGULARITY]],
|
89 |
customParams = {
|
89 |
customParams = {
|
90 |
pylonrange = 600,
|
90 |
pylonrange = 600,
|
91 |
},
|
91 |
},
|
92 |
weaponDefs = {
|
92 |
weaponDefs = {
|
93 |
SINGULARITY = {
|
93 |
SINGULARITY = {
|
94 |
areaOfEffect = 5120,
|
94 |
areaOfEffect = 5120,
|
95 |
craterMult = 1,
|
95 |
craterMult = 1,
|
96 |
edgeEffectiveness = 0,
|
96 |
edgeEffectiveness = 0,
|
97 |
explosionGenerator = "custom:grav_danger_spikes",
|
97 |
explosionGenerator = "custom:grav_danger_spikes",
|
98 |
explosionSpeed = 100000,
|
98 |
explosionSpeed = 100000,
|
99 |
impulseBoost = 100,
|
99 |
impulseBoost = 100,
|
100 |
impulseFactor = -10,
|
100 |
impulseFactor = -10,
|
101 |
name = "Naked Singularity",
|
101 |
name = "Naked Singularity",
|
102 |
soundHit = "explosion/ex_ultra1",
|
102 |
soundHit = "explosion/ex_ultra1",
|
103 |
damage = {
|
103 |
damage = {
|
104 |
default = 9500,
|
104 |
default = 9500,
|
105 |
},
|
105 |
},
|
106 |
},
|
106 |
},
|
107 |
},
|
107 |
},
|
108 |
},
|
108 |
},
|
109 |
energypylon = {
|
109 |
energypylon = {
|
110 |
customParams = {
|
110 |
customParams = {
|
111 |
pylonrange = 2000,
|
111 |
pylonrange = 2000,
|
112 |
},
|
112 |
},
|
113 |
},
|
113 |
},
|
114 |
energysingu = {
|
114 |
energysingu = {
|
115 |
customParams = {
|
115 |
customParams = {
|
116 |
pylonrange = 600,
|
116 |
pylonrange = 600,
|
117 |
},
|
117 |
},
|
118 |
},
|
118 |
},
|
119 |
staticjammer = {
|
119 |
staticjammer = {
|
120 |
customParams = {
|
120 |
customParams = {
|
121 |
area_cloak_radius = 1400,
|
121 |
area_cloak_radius = 1400,
|
122 |
},
|
122 |
},
|
123 |
},
|
123 |
},
|
124 |
cloakjammer = {
|
124 |
cloakjammer = {
|
125 |
customParams = {
|
125 |
customParams = {
|
126 |
area_cloak_radius = 1400,
|
126 |
area_cloak_radius = 1400,
|
127 |
},
|
127 |
},
|
128 |
},
|
128 |
},
|
129 |
cloakcon = {
|
129 |
cloakcon = {
|
130 |
customParams = {
|
130 |
customParams = {
|
131 |
area_cloak_radius = 700,
|
131 |
area_cloak_radius = 700,
|
132 |
},
|
132 |
},
|
133 |
},
|
133 |
},
|
134 |
--[[
|
134 |
--[[
|
135 |
FIXES
|
135 |
FIXES
|
136 |
]]--
|
136 |
]]--
|
137 |
napalmmissile = {
|
137 |
napalmmissile = {
|
138 |
weaponDefs = {
|
138 |
weaponDefs = {
|
139 |
WEAPON = {
|
139 |
WEAPON = {
|
140 |
customParams = {
|
140 |
customParams = {
|
141 |
area_damage_radius = 1024,
|
141 |
area_damage_radius = 1024,
|
142 |
},
|
142 |
},
|
143 |
},
|
143 |
},
|
144 |
},
|
144 |
},
|
145 |
},
|
145 |
},
|
146 |
missileslow = {
|
146 |
missileslow = {
|
147 |
weaponDefs = {
|
147 |
weaponDefs = {
|
148 |
WEAPON = {
|
148 |
WEAPON = {
|
149 |
customParams = {
|
149 |
customParams = {
|
150 |
area_damage_radius = 1280,
|
150 |
area_damage_radius = 1280,
|
151 |
},
|
151 |
},
|
152 |
},
|
152 |
},
|
153 |
},
|
153 |
},
|
154 |
},
|
154 |
},
|
155 |
jumpraid = {
|
155 |
jumpraid = {
|
156 |
weaponDefs = {
|
156 |
weaponDefs = {
|
157 |
FLAMETHROWER = {
|
157 |
FLAMETHROWER = {
|
158 |
weaponVelocity = 800,
|
158 |
weaponVelocity = 800,
|
159 |
},
|
159 |
},
|
160 |
},
|
160 |
},
|
161 |
},
|
161 |
},
|
162 |
striderdante = {
|
162 |
striderdante = {
|
163 |
weaponDefs = {
|
163 |
weaponDefs = {
|
164 |
DANTE_FLAMER = {
|
164 |
DANTE_FLAMER = {
|
165 |
weaponVelocity = 800,
|
165 |
weaponVelocity = 800,
|
166 |
},
|
166 |
},
|
167 |
},
|
167 |
},
|
168 |
},
|
168 |
},
|
169 |
staticantinuke = {
|
169 |
staticantinuke = {
|
170 |
customParams = {
|
170 |
customParams = {
|
171 |
nuke_coverage = 5000,
|
171 |
nuke_coverage = 5000,
|
172 |
},
|
172 |
},
|
173 |
},
|
173 |
},
|
174 |
--[[
|
174 |
--[[
|
175 |
BUFFS
|
175 |
BUFFS
|
176 |
]]--
|
176 |
]]--
|
177 |
bomberdisarm = {
|
177 |
bomberdisarm = {
|
178 |
metalCost = 68.75,
|
178 |
metalCost = 68.75,
|
179 |
},
|
179 |
},
|
180 |
bomberriot = {
|
180 |
bomberriot = {
|
181 |
metalCost = 28.75,
|
181 |
metalCost = 28.75,
|
182 |
},
|
182 |
},
|
183 |
bomberprec = {
|
183 |
bomberprec = {
|
184 |
metalCost = 37.5,
|
184 |
metalCost = 37.5,
|
185 |
},
|
185 |
},
|
186 |
--[[
|
186 |
--[[
|
187 |
NERFS
|
187 |
NERFS
|
188 |
]]--
|
188 |
]]--
|
189 |
staticmissilesilo = {
|
189 |
staticmissilesilo = {
|
190 |
metalCost = 4000,
|
190 |
metalCost = 4000,
|
191 |
},
|
191 |
},
|
192 |
amphbomb = {
|
192 |
amphbomb = {
|
193 |
health = 100,
|
193 |
health = 100,
|
194 |
},
|
194 |
},
|
195 |
}
|
195 |
}
|
196 |
\n
|
196 |
\n
|
197 |
}}}[/q]
|
197 |
}}}[/q]
|
198 |
\n
|
198 |
\n
|
199 |
defs tweaks
|
199 |
defs tweaks
|
200 |
\n
|
200 |
\n
|
201 |
[q]{{{
|
201 |
[q]{{{
|
202 |
\n
|
202 |
\n
|
203 |
for name, ud in pairs(UnitDefs) do
|
203 |
for name, ud in pairs(UnitDefs) do
|
204 |
if ud.weapondefs then
|
204 |
if ud.weapondefs then
|
205 |
for _, wd in pairs(ud.weapondefs) do
|
205 |
for _, wd in pairs(ud.weapondefs) do
|
206 |
if wd.flighttime then
|
206 |
if wd.flighttime then
|
207 |
wd.flighttime = wd.flighttime * 4
|
207 |
wd.flighttime = wd.flighttime * 4
|
208 |
end
|
208 |
end
|
209 |
end
|
209 |
end
|
210 |
end
|
210 |
end
|
211 |
if ud.weapondefs then
|
211 |
if ud.weapondefs then
|
212 |
for _, wd in pairs(ud.weapondefs) do
|
212 |
for _, wd in pairs(ud.weapondefs) do
|
213 |
if wd.accuracy then
|
213 |
if wd.accuracy then
|
214 |
wd.accuracy = wd.accuracy * 0.25
|
214 |
wd.accuracy = wd.accuracy * 0.25
|
215 |
end
|
215 |
end
|
216 |
end
|
216 |
end
|
217 |
end
|
217 |
end
|
218 |
if ud.weapondefs then
|
218 |
if ud.weapondefs then
|
219 |
for _, wd in pairs(ud.weapondefs) do
|
219 |
for _, wd in pairs(ud.weapondefs) do
|
220 |
if wd.weaponvelocity then
|
220 |
if wd.weaponvelocity then
|
221 |
wd.weaponvelocity = wd.weaponvelocity * 4
|
221 |
wd.weaponvelocity = wd.weaponvelocity * 4
|
222 |
end
|
222 |
end
|
223 |
end
|
223 |
end
|
224 |
end
|
224 |
end
|
225 |
if ud.weapondefs then
|
225 |
if ud.weapondefs then
|
226 |
for _, wd in pairs(ud.weapondefs) do
|
226 |
for _, wd in pairs(ud.weapondefs) do
|
227 |
if wd.shieldradius then
|
227 |
if wd.shieldradius then
|
228 |
wd.shieldradius = wd.shieldradius * 4
|
228 |
wd.shieldradius = wd.shieldradius * 4
|
229 |
end
|
229 |
end
|
230 |
end
|
230 |
end
|
231 |
end
|
231 |
end
|
232 |
if ud.weapondefs then
|
232 |
if ud.weapondefs then
|
233 |
for _, wd in pairs(ud.weapondefs) do
|
233 |
for _, wd in pairs(ud.weapondefs) do
|
234 |
if wd.areaofeffect then
|
234 |
if wd.areaofeffect then
|
235 |
wd.areaofeffect = wd.areaofeffect * 4
|
235 |
wd.areaofeffect = wd.areaofeffect * 4
|
236 |
end
|
236 |
end
|
237 |
end
|
237 |
end
|
238 |
end
|
238 |
end
|
239 |
if ud.weapondefs then
|
239 |
if ud.weapondefs then
|
240 |
for _, wd in pairs(ud.weapondefs) do
|
240 |
for _, wd in pairs(ud.weapondefs) do
|
241 |
if wd.range then
|
241 |
if wd.range then
|
242 |
wd.range = wd.range * 4
|
242 |
wd.range = wd.range * 4
|
243 |
end
|
243 |
end
|
244 |
end
|
244 |
end
|
245 |
end
|
245 |
end
|
246 |
if ud.weapondefs then
|
246 |
if ud.weapondefs then
|
247 |
for _, wd in pairs(ud.weapondefs) do
|
247 |
for _, wd in pairs(ud.weapondefs) do
|
248 |
if wd.reloadtime then
|
248 |
if wd.reloadtime then
|
249 |
wd.reloadtime = wd.reloadtime * 8
|
249 |
wd.reloadtime = wd.reloadtime * 8
|
250 |
end
|
250 |
end
|
251 |
end
|
251 |
end
|
252 |
end
|
252 |
end
|
253 |
if ud.metalcost then
|
253 |
if ud.metalcost then
|
254 |
ud.metalcost = ud.metalcost * 0.25
|
254 |
ud.metalcost = ud.metalcost * 0.25
|
255 |
end
|
255 |
end
|
256 |
if ud.health then
|
256 |
if ud.health then
|
257 |
ud.health = ud.health * 0.25
|
257 |
ud.health = ud.health * 0.25
|
258 |
end
|
258 |
end
|
259 |
if ud.sightdistance then
|
259 |
if ud.sightdistance then
|
260 |
ud.sightdistance = ud.sightdistance * 4
|
260 |
ud.sightdistance = ud.sightdistance * 4
|
261 |
end
|
261 |
end
|
262 |
if ud.sonardistance then
|
262 |
if ud.sonardistance then
|
263 |
ud.sonardistance = ud.sonardistance * 4
|
263 |
ud.sonardistance = ud.sonardistance * 4
|
264 |
end
|
264 |
end
|
265 |
if ud.builddistance then
|
265 |
if ud.builddistance then
|
266 |
ud.builddistance = ud.builddistance * 4
|
266 |
ud.builddistance = ud.builddistance * 4
|
267 |
end
|
267 |
end
|
268 |
if ud.featuredefs then
|
268 |
if ud.featuredefs then
|
269 |
for _, wd in pairs(ud.featuredefs) do
|
269 |
for _, wd in pairs(ud.featuredefs) do
|
270 |
if wd.blocking then
|
270 |
if wd.blocking then
|
271 |
wd.blocking = [[false]]
|
271 |
wd.blocking = [[false]]
|
272 |
end
|
272 |
end
|
273 |
end
|
273 |
end
|
274 |
end
|
274 |
end
|
275 |
if ud.weapondefs then
|
275 |
if ud.weapondefs then
|
276 |
for _, wd in pairs(ud.weapondefs) do
|
276 |
for _, wd in pairs(ud.weapondefs) do
|
277 |
if wd.radaremitheight then
|
277 |
if wd.radaremitheight then
|
278 |
wd.radaremitheight = wd.radaremitheight * 4
|
278 |
wd.radaremitheight = wd.radaremitheight * 4
|
279 |
end
|
279 |
end
|
280 |
end
|
280 |
end
|
281 |
end
|
281 |
end
|
282 |
if ud.weapondefs then
|
282 |
if ud.weapondefs then
|
283 |
for _, wd in pairs(ud.weapondefs) do
|
283 |
for _, wd in pairs(ud.weapondefs) do
|
284 |
if wd.radardistance then
|
284 |
if wd.radardistance then
|
285 |
wd.radardistance = wd.radardistance * 4
|
285 |
wd.radardistance = wd.radardistance * 4
|
286 |
end
|
286 |
end
|
287 |
end
|
287 |
end
|
288 |
end
|
288 |
end
|
289 |
end
|
289 |
end
|
290 |
\n
|
290 |
\n
|
291 |
}}}[/q]
|
291 |
}}}[/q]
|
292 |
\n
|
292 |
\n
|
293 |
[/spoiler]
|
293 |
[/spoiler]
|