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open source 'quad-mode'

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post feedback, bugs, advice, ideas, balance issues..
and i will fix them and run a game on rare occasions to spice things up..

TO DO LIST:
jumping = done
explosions = done
commanders = soon


[Spoiler]
+3 / -0

23 days ago
Interesting!

Do you have a description of your vision for this "mode"?
+0 / -0
good question.. the description is this:

1. most important core mechanic = 4x range... and 4x everything else...
2. maintain strategy
[Spoiler]

+1 / -0
22 days ago
Confusing name of thread. For me "4x" made me think of: https://en.wikipedia.org/wiki/4X
+4 / -0
22 days ago
=) lol thats true.. hmm it can still work on both levels as you can Explore, Expand, Exploit, Exterminate if you play on the random map generator
+0 / -0


22 days ago
You can make people able to play this by clicking a single button: https://zero-k.info/mediawiki/Custom_Modes
+1 / -0

22 days ago
quote:
Confusing name of thread. For me "4x" made me think of: https://en.wikipedia.org/wiki/4X


maybe rename to quad-mode?

[hears QUAD-DAMAGE voice/sound in the background]
+2 / -0
thanks googlefrog! finally some help
nice suggestion i have renamed to quad-mode

by request i will improve explosion range consistency and
i will rewrite it as a custom mode mod tomorrow along with the jumps implemented

however one request will be turned down (faster units) because if i make the units faster they dont behave properly and have trouble functioning.
+0 / -0
im a bit confused by this..

is it something like this?

where can i find documentation on how to mod the game?

quote:
{
    "shortName": "quad mode",
    "name" : "quad mode v1",
    "description" : "almost everything is 4x..",
    "options" : {	
		"tweakunits" : {
			unit tweaks go here?
		},
		"tweakdefs" : {
			defs tweaks go here?
		}
    	}
}


thanks

+0 / -0
never-mind i worked it out.. moving all future development for my mods to there respective mode pages
+0 / -0