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open source 'quad-mode'

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Date Editor Before After
2/8/2024 1:28:09 PMAUrankSmokeDragon before revert after revert
2/8/2024 7:47:33 AMAUrankSmokeDragon before revert after revert
2/8/2024 7:46:37 AMAUrankSmokeDragon before revert after revert
2/8/2024 7:43:37 AMAUrankSmokeDragon before revert after revert
2/7/2024 7:34:17 PMAUrankSmokeDragon before revert after revert
Before After
1 good question.. the description is this: 1 good question.. the description is this:
2 \n 2 \n
3 1. most important core mechanic = 4x range. . . and everything else. . . 3 1. most important core mechanic = 4x range. . . and 4x everything else. . .
4 2. maintain strategy 4 2. maintain strategy
5 [spoiler] 5 [spoiler]
6 rule 2 includes nerfs/buffs to balance under-powered over-powered units 6 rule 2 includes nerfs/buffs to balance under-powered over-powered units
7 \n 7 \n
8 example 1: 4x antinuke range = whole map so it has 2x for some strategy in placement 8 example 1: 4x antinuke range = whole map so it has 2x for some strategy in placement
9 \n 9 \n
10 example 2: reload = 8x so that 'range' can become balanced against swarms 10 example 2: reload = 8x so that 'range' can become balanced against swarms
11 [/spoiler] 11 [/spoiler]
12 \n 12 \n
13 \n 13 \n