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B1826982 20 on Entrenched_Plains_V2 (Multiplayer)

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Date Editor Before After
2/11/2024 2:20:04 AMCArankGalamesh before revert after revert
Before After
1 The game needs to end somehow. A massive shieldball moved as a blob is just asking to be taken out with splash damage, as long as shield can be pierced somehow. 1 The game needs to end somehow. A massive shieldball moved as a blob is just asking to be taken out with splash damage, as long as shield can be pierced somehow.
2 \n 2 \n
3 You know what sucks? Shields. Being able to stall the game so hard with no counter would kill all the momentum of the game. 3 You know what sucks? Shields. Being able to stall the game so hard with no counter would kill all the momentum of the game.
4 \n 4 \n
5 Again, what lost the game for team 2 is not the silo. It's the fact that the entire team 1 is making units and controlling the field while more than half of team 1 is in the back row doing nothing productive. 5 Again, what lost the game for team 2 is not the silo. It's the fact that the entire team 1 is making units and controlling the field while more than half of team 2 is in the back row doing nothing productive.
6 \n 6 \n
7 Units win early advantage, early advantage capitalized upon with game enders wins games. 7 Units win early advantage, early advantage capitalized upon with game enders wins games.
8 \n 8 \n
9 Silo is fine. Zenith/SL are fine. Likhos are fine. 9 Silo is fine. Zenith/SL are fine. Likhos are fine.
10 \n 10 \n
11 Teams need to play better as a unit, or just face elimination by superior enemy team play. 11 Teams need to play better as a unit, or just face elimination by superior enemy team play.
12 \n 12 \n
13 Continuously investing in one strategy throughout the hole game is just asking to get countered. 13 Continuously investing in one strategy throughout the hole game is just asking to get countered.