1 |
In 1v1 they fill a role the amphs didn't have: an affordable assault.
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1 |
In 1v1 they fill a role the amphs didn't have: an affordable assault.
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2 |
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2 |
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3 |
It's very hard to break llt+picket+commander early on without assaults, and dumping your entire income in a grizzly is just asking for the opponent to take the entire map and out eco you.
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3 |
It's very hard to break llt+picket+commander early on without assaults, and dumping your entire income in a grizzly is just asking for the opponent to take the entire map and out eco you.
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4 |
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4 |
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5 |
Not all factories are viable as a plop choice in 1v1, but amph was and it was one tool short to handle common situations. That's what the bulkhead does.
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5 |
Not all factories are viable as a plop choice in 1v1, but amph was and it was one tool short to handle common situations. That's what the bulkhead does.
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6 |
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6 |
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7 |
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7 |
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8 |
In
teams,
bulkheads
are
harder
to
justify
because
you
can
do
ridiculous
things
like
plop
amph
and
make
a
lance
as
your
first
unit.
You
cannot
do
that
in
1v1.
|
8 |
In
teams,
bulkheads
are
harder
to
justify
because
you
can
do
ridiculous
things
like
plop
hover
and
make
a
lance
as
your
first
unit.
You
cannot
do
that
in
1v1.
|