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=== Gunships === Some units are very slow. This makes it hard to flank and ambush enemy units. While there are other fast units, and other planes, [b]gunships[/b] are one of the most basic factories that give mobility.
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=== Gunships === Some units are very slow. This makes it hard to flank and ambush enemy units. While there are other fast units, and other planes, [b]gunships[/b] are one of the most basic factories that give mobility.
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All their units are designed to either ignore rough terrain, or to speed up unit travel. [b]Hercules[/b] can give a quick retreat to heavy units, [b]Charons[/b] can make repaired units quickly get back to the battlefield, [b]Harpies[/b] can serve as envoy.
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All their units are designed to either ignore rough terrain, or to speed up unit travel. [b]Hercules[/b] can give a quick retreat to heavy units, [b]Charons[/b] can make repaired units quickly get back to the battlefield, [b]Harpies[/b] can serve as envoy.
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The units of the gunship factory were designed with experimentation in mind. [b]Revenaunts[/b] can drop enough missiles to destroy a heavy tank in one volley, [b]Krows[/b] are made to handle absurd beating, [b]Nimbuses[/b] exploit high altitudes to make bullet streams gain range.
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The units of the gunship factory were designed with experimentation in mind. [b]Revenaunts[/b] can drop enough missiles to destroy a heavy tank in one volley, [b]Krows[/b] are made to handle absurd beating, [b]Nimbuses[/b] exploit high altitudes to make bullet streams gain range.
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The [b]Trident[/b] is an anti-air station that can protect your allied land from air invasions, for cheap.
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The [b]Trident[/b] is an anti-air station that can protect your allied land from air invasions, for cheap.
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[b]Gnat[/b] is effective at immobilizing out-of-position units.
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[b]Gnat[/b] is effective at immobilizing out-of-position units.
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[b]Blastwing[/b] is a cheap scout that dies to long...range... anti-air....
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[b]Blastwing[/b] is a cheap scout that dies to long...range... anti-air....
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The
gunship
units
are
more
fragile
than
regular
units,
so
make
sure
that
the
improved
mobility
is
worth
it.
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13 |
The
gunship
units
are
more
fragile
than
regular
units,
so
the
commanders
have
to
make
sure
that
the
improved
mobility
is
worth
it.
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