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Draft: Fanmade unit lore

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Date Editor Before After
6/6/2024 11:17:52 PMUSrankCliver5 before revert after revert
6/6/2024 11:17:41 PMUSrankCliver5 before revert after revert
Before After
1 Speedrun. 1 Speedrun.
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2 === Hovercrafts === [b]Hovercrafts[/b] are a weird factory. It's not easy to turn a highly-mobile but fragile technology of hovering into a battle unit. Even when the technology to repel matter from earth was made, allowing for minimum friction and maximum speed, not many dared to utilize the technology. Except the hovercrafts engineers. 3 === Hovercrafts === [b]Hovercrafts[/b] are a weird factory. It's not easy to turn a highly-mobile but fragile technology of hovering into a battle unit. Even when the technology to repel matter from earth was made, allowing for minimum friction and maximum speed, not many dared to utilize the technology. Except the hovercrafts engineers.
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4 Hovercrafts use their speed to their advantage. They rely less on destroying the enemy, and more on destroying the enemy [i]before getting destroyed.[/i] So, they use only the most deadly of technology for one-hit one-kill. In other words, hovercraft engineers focused less on balance and more on glass cannon shenanigans. 5 Hovercrafts use their speed to their advantage. They rely less on destroying the enemy, and more on destroying the enemy [i]before getting destroyed.[/i] So, they use only the most deadly of technology for one-hit one-kill. In other words, hovercraft engineers focused less on balance and more on glass cannon shenanigans.
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6 [b]Dagger[/b] is simple: High-burst high-speed raider. If it deals enough damage to the enemy? Dart wins. Thus, commanders try to bunch darts in big groups to ensure they always deal enough damage to destroy the target with a single volley, to not give enemy enough time to fight back. However, there are times when a single Dagger was capable of destroying undefended targets: Its damage is not to be underestimated. 7 [b]Dagger[/b] is simple: High-burst high-speed raider. If it deals enough damage to the enemy? Dart wins. Thus, commanders try to bunch darts in big groups to ensure they always deal enough damage to destroy the target with a single volley, to not give enemy enough time to fight back. However, there are times when a single Dagger was capable of destroying undefended targets: Its damage is not to be underestimated.
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8 [b]Scallop[/b] is a menace. No other skirmisher is as annoying to engage with scorchers as- Scallop fires a volley of homing, high-explosive missiles. They were designed to be effective against every army, fast enough to disengage, with range high enough that their rockets can destroy the enemy before the scallop has the chance to get away. That being said, its low range and low speed means it's not good against artillery. Scallop was designed to fight anything but artillery. 9 [b]Scallop[/b] is a menace. No other skirmisher is as annoying to engage with scorchers as- Scallop fires a volley of homing, high-explosive missiles. They were designed to be effective against every army, fast enough to disengage, with range high enough that their rockets can destroy the enemy before the scallop has the chance to get away. That being said, its low range and low speed means it's not good against artillery. Scallop was designed to fight anything but artillery.
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10 [b]Claymore[/b] is effective at stopping big groups of cheap targets. There was not much thinking involved in its design. The engineers thought that it's neat to have a unit that doesn't trigger its own mines by stepping on them, and called it a day. (Note: The engineer that asked the mines to roll was promoted, so now the mines do.) 11 [b]Claymore[/b] is effective at stopping big groups of cheap targets. There was not much thinking involved in its design. The engineers thought that it's neat to have a unit that doesn't trigger its own mines by stepping on them, and called it a day. (Note: The engineer that asked the mines to roll was promoted, so now the mines do.)
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12 There is not much to say about [b]Mace[/b], other than that it's effective at holding concentrated positions. It still suffers scallop's problem: Low health, low speed, vulnerable to artillery. 13 There is not much to say about [b]Mace[/b], other than that it's effective at holding concentrated positions. It still suffers scallop's problem: Low health, low speed, vulnerable to artillery.
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14 [b]Bolas[/b] are an alternative to daggers. Although Bolas are incapable of targetting underwater units, Bolas have a ridiculous damage output on anything it targets. If they outnumber the enemy, and if they get close, the target can't get out nor pose significant resistance, thanks to its paralyzing weapon. The weapon does not stun, but it was designed to jam the weapon and equipment of its target. 15 [b]Bolas[/b] are an alternative to daggers. Although Bolas are incapable of targetting underwater units, Bolas have a ridiculous damage output on anything it targets. If they outnumber the enemy, and if they get close, the target can't get out nor pose significant resistance, thanks to its paralyzing weapon. The weapon does not stun, but it was designed to jam the weapon and equipment of its target.
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18 When the conquest is over, and contest begins, hovercrafts don't pose much threat alone. 19 When the conquest is over, and contest begins, hovercrafts don't pose much threat alone.
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20 Their [b]Lance[/b] is, by far, the best artillery piece made by any engineer, because it is an artillery that focuses on destroying the enemy before it gets destroyed. 21 Their [b]Lance[/b] is, by far, the best artillery piece made by any engineer, because it is an artillery that focuses on destroying the enemy before it gets destroyed.
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22 The second best unit, [b]Halberd,[/b] is the best because it chooses when it gets to get destroyed, and when it does not get destroyed. And it chooses to get destroyed when it targets a vulnerable target. Which can be never. That's by design, the hover engineers do let commanders control an indestructible brick army. Just like a wall, although the bricks are low, [b]Halberds[/b] can be effectively used to distract enemy fire. 23 The second best unit, [b]Halberd,[/b] is the best because it chooses when it gets to get destroyed, and when it does not get destroyed. And it chooses to get destroyed when it targets a vulnerable target. Which can be never. That's by design, the hover engineers do let commanders control an indestructible brick army. Just like a wall, although the bricks are low, [b]Halberds[/b] can be effectively used to distract enemy fire.
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24 Hovers hit hard and run fast. And when they run, they better have a better factory to rely on. 25 Hovers hit hard and run fast. And when they run, they better have a better factory to rely on.