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Random Thought: Builders beyond available metal should turn off

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Date Editor Before After
6/11/2024 3:54:45 PMCArankGalamesh before revert after revert
6/11/2024 3:47:00 PMCArankGalamesh before revert after revert
6/11/2024 3:46:32 PMCArankGalamesh before revert after revert
6/11/2024 3:42:01 PMCArankGalamesh before revert after revert
Before After
1 Here's another idea. If your build power applied to a single project exceeds your income by a certain margin ( metal or energy, whichever is lower or at 0 storage) , all the builders of that project have a "AFK" icon or some sort of visual effect ( like disarm flashing) applied to them. 1 Here's another idea. If your build power applied to a single project exceeds your income by a certain margin ( metal or energy, whichever is lower or/and at 0 storage) , all the builders of that project have a "AFK" icon or some sort of visual effect ( like disarm flashing) applied to them.
2 \n 2 \n
3 That way the player who doesn't understand eco yet can see that effect and pull one con at a time to reclaim/repair and see if the effect persists, then pull another one until the icon/effect disappears. 3 That way the player who doesn't understand eco yet can see that effect and pull one con at a time to reclaim/repair and see if the effect persists, then pull another one until the icon/effect disappears.