1 |
Some
units
are
very
slow.
This
makes
it
hard
to
flank
and
ambush
enemy
units.
While
there
are
other
fast
units,
and
other
planes,
[b]gunships[/b]
are
one
of
the
most
basic
factories
that
give
mobility.
|
1 |
===
Gunships
===
Some
units
are
very
slow.
This
makes
it
hard
to
flank
and
ambush
enemy
units.
While
there
are
other
fast
units,
and
other
planes,
[b]gunships[/b]
are
one
of
the
most
basic
factories
that
give
mobility.
|
2 |
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|
2 |
\n
|
3 |
All their units are designed to either ignore rough terrain, or to speed up unit travel. [b]Hercules[/b] can give a quick retreat to heavy units, [b]Charons[/b] can make repaired units quickly get back to the battlefield, [b]Harpies[/b] can serve as envoy.
|
3 |
All their units are designed to either ignore rough terrain, or to speed up unit travel. [b]Hercules[/b] can give a quick retreat to heavy units, [b]Charons[/b] can make repaired units quickly get back to the battlefield, [b]Harpies[/b] can serve as envoy.
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4 |
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|
4 |
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5 |
The units of the gunship factory were designed with experimentation in mind. [b]Revenaunts[/b] can drop enough missiles to destroy a heavy tank in one volley, [b]Krows[/b] are made to handle absurd beating, [b]Nimbuses[/b] exploit high altitudes to make bullet streams gain good range.
|
5 |
The units of the gunship factory were designed with experimentation in mind. [b]Revenaunts[/b] can drop enough missiles to destroy a heavy tank in one volley, [b]Krows[/b] are made to handle absurd beating, [b]Nimbuses[/b] exploit high altitudes to make bullet streams gain good range.
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6 |
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|
6 |
\n
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7 |
The [b]Trident[/b] is an anti-air station that can protect your allied land from air invasions, for cheap.
|
7 |
The [b]Trident[/b] is an anti-air station that can protect your allied land from air invasions, for cheap.
|
8 |
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|
8 |
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|
9 |
[b]Gnat[/b] is effective at immobilizing out-of-position units.
|
9 |
[b]Gnat[/b] is effective at immobilizing out-of-position units.
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10 |
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|
10 |
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|
11 |
[b]Blastwing[/b] is a cheap scout that dies to long...range... anti-air....
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11 |
[b]Blastwing[/b] is a cheap scout that dies to long...range... anti-air....
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12 |
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12 |
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|
13 |
The gunship units are more fragile than regular units, so the commanders have to make sure that the improved mobility is worth it.
|
13 |
The gunship units are more fragile than regular units, so the commanders have to make sure that the improved mobility is worth it.
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14 |
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|
14 |
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|
15 |
[spoiler][b]Locust[/b] is designed to quickly harass unprotected targets, punishing lack of anti-air.
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15 |
[spoiler][b]Locust[/b] is designed to quickly harass unprotected targets, punishing lack of anti-air.
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16 |
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|
16 |
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|
17 |
[b]Harpy[/b] is an effective escort vehicle.
|
17 |
[b]Harpy[/b] is an effective escort vehicle.
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18 |
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18 |
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19 |
(These two are boring, so they're spoilered. Figure out what they do yourself.)[/spoiler]
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19 |
(These two are boring, so they're spoilered. Figure out what they do yourself.)[/spoiler]
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