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Zero-K lore rewritten pages

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Date Editor Before After
6/17/2024 1:47:09 AMUSrankCliver5 before revert after revert
Before After
1 Some units are very slow. This makes it hard to flank and ambush enemy units. While there are other fast units, and other planes, [b]gunships[/b] are one of the most basic factories that give mobility. 1 === Gunships === Some units are very slow. This makes it hard to flank and ambush enemy units. While there are other fast units, and other planes, [b]gunships[/b] are one of the most basic factories that give mobility.
2 \n 2 \n
3 All their units are designed to either ignore rough terrain, or to speed up unit travel. [b]Hercules[/b] can give a quick retreat to heavy units, [b]Charons[/b] can make repaired units quickly get back to the battlefield, [b]Harpies[/b] can serve as envoy. 3 All their units are designed to either ignore rough terrain, or to speed up unit travel. [b]Hercules[/b] can give a quick retreat to heavy units, [b]Charons[/b] can make repaired units quickly get back to the battlefield, [b]Harpies[/b] can serve as envoy.
4 \n 4 \n
5 The units of the gunship factory were designed with experimentation in mind. [b]Revenaunts[/b] can drop enough missiles to destroy a heavy tank in one volley, [b]Krows[/b] are made to handle absurd beating, [b]Nimbuses[/b] exploit high altitudes to make bullet streams gain good range. 5 The units of the gunship factory were designed with experimentation in mind. [b]Revenaunts[/b] can drop enough missiles to destroy a heavy tank in one volley, [b]Krows[/b] are made to handle absurd beating, [b]Nimbuses[/b] exploit high altitudes to make bullet streams gain good range.
6 \n 6 \n
7 The [b]Trident[/b] is an anti-air station that can protect your allied land from air invasions, for cheap. 7 The [b]Trident[/b] is an anti-air station that can protect your allied land from air invasions, for cheap.
8 \n 8 \n
9 [b]Gnat[/b] is effective at immobilizing out-of-position units. 9 [b]Gnat[/b] is effective at immobilizing out-of-position units.
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11 [b]Blastwing[/b] is a cheap scout that dies to long...range... anti-air.... 11 [b]Blastwing[/b] is a cheap scout that dies to long...range... anti-air....
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13 The gunship units are more fragile than regular units, so the commanders have to make sure that the improved mobility is worth it. 13 The gunship units are more fragile than regular units, so the commanders have to make sure that the improved mobility is worth it.
14 \n 14 \n
15 [spoiler][b]Locust[/b] is designed to quickly harass unprotected targets, punishing lack of anti-air. 15 [spoiler][b]Locust[/b] is designed to quickly harass unprotected targets, punishing lack of anti-air.
16 \n 16 \n
17 [b]Harpy[/b] is an effective escort vehicle. 17 [b]Harpy[/b] is an effective escort vehicle.
18 \n 18 \n
19 (These two are boring, so they're spoilered. Figure out what they do yourself.)[/spoiler] 19 (These two are boring, so they're spoilered. Figure out what they do yourself.)[/spoiler]