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There
are
two
types
of
airforce
generals:
The
rogue,
and
the
wizard.
The
strongest
are
both,
the
weakest
are
neither.
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1 |
===
Planes
===
There
are
two
types
of
airforce
generals:
The
rogue,
and
the
wizard.
The
strongest
are
both,
the
weakest
are
neither.
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\n
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3 |
----
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4 |
Thinking as a rogue, the [b]plane factory[/b] has many tools for catching the opponent off-guard.
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Thinking as a rogue, the [b]plane factory[/b] has many tools for catching the opponent off-guard.
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[b]Swift[/b] can gather intel on a key position, quickly and cheaply diving into the enemy's base.
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[b]Swift[/b] can gather intel on a key position, quickly and cheaply diving into the enemy's base.
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[b]Owl[/b] can do the same, but from the safety of your base.
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[b]Owl[/b] can do the same, but from the safety of your base.
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[b]Raptor[/b] ensures that the enemy rogue cannot stay in the ally rogue's territory for long.
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[b]Raptor[/b] ensures that the enemy rogue cannot stay in the ally rogue's territory for long.
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[b]Magpie[/b] is an assassin that can take out key targets, but is cheap enough to field out on multiple missions, frequently.
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[b]Magpie[/b] is an assassin that can take out key targets, but is cheap enough to field out on multiple missions, frequently.
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[b]Raven[/b] is the high level assassin that can destroy the heart of the opponent, with enough resources.
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[b]Raven[/b] is the high level assassin that can destroy the heart of the opponent, with enough resources.
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[b]Odin[/b] is the engineer rogue, bearing breaching charges to take down heavy buildings, or distracting the opponent's defenses with chaff. Or it can ensure that a dead enemy does not rise up.
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[b]Odin[/b] is the engineer rogue, bearing breaching charges to take down heavy buildings, or distracting the opponent's defenses with chaff. Or it can ensure that a dead enemy does not rise up.
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Additionally, the plane rogues are not only good at taking out "static" defenses or key targets.
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Additionally, the plane rogues are not only good at taking out "static" defenses or key targets.
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[b]Thunderbird[/b] is powerful enough to disable an entire army, so long as the opponent does not see it coming.
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[b]Thunderbird[/b] is powerful enough to disable an entire army, so long as the opponent does not see it coming.
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[b]Phoenix[/b] can disrupt a raiding party, wounding it enough to be easily taken out by allied raiders.
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[b]Phoenix[/b] can disrupt a raiding party, wounding it enough to be easily taken out by allied raiders.
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[b]Likho[/b] can explode an army that stands too close, even if it takes a beating.
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[b]Likho[/b] can explode an army that stands too close, even if it takes a beating.
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To ensure that the enemy does not see the advance coming, the plane rogues have [b]Sparrows[/b] that can cloak... \ though these sparrows can be made from radars alike, albeit slower. (Note: Sparrows don't actually cloak. They just disrupt radar signals.)
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To ensure that the enemy does not see the advance coming, the plane rogues have [b]Sparrows[/b] that can cloak... \ though these sparrows can be made from radars alike, albeit slower. (Note: Sparrows don't actually cloak. They just disrupt radar signals.)
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After every attack, the plane rogues need some rests, so ensure that you have enough [s]Airpads[/s] [b]Tavern Inns[/b] to let them rest.
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After every attack, the plane rogues need some rests, so ensure that you have enough [s]Airpads[/s] [b]Tavern Inns[/b] to let them rest.
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Remember: The rogue can only strike vulnerable positions. If the area is defended by anti-air police, it's cheaper to not even try. But good news: It is always cheaper to attack than to defend.
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Remember: The rogue can only strike vulnerable positions. If the area is defended by anti-air police, it's cheaper to not even try. But good news: It is always cheaper to attack than to defend.
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Thinking as a wizard, the [b]plane factory[/b] has many spells.
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Thinking as a wizard, the [b]plane factory[/b] has many spells.
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Every wizard needs to know in order to act. They can make [b]Advanced Radars[/b] as their magic tower, but they can also send birds to scout ahead. [b]Swifts[/b] and [b]Owls[/b] allow the wizard to see and prepare for his adventure.
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Every wizard needs to know in order to act. They can make [b]Advanced Radars[/b] as their magic tower, but they can also send birds to scout ahead. [b]Swifts[/b] and [b]Owls[/b] allow the wizard to see and prepare for his adventure.
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To deal with single targets, the wizard can prepare a cantrip - [b]Magpie.[/b] It acts like a magic missile, down to homing abilities and being very cheap.
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To deal with single targets, the wizard can prepare a cantrip - [b]Magpie.[/b] It acts like a magic missile, down to homing abilities and being very cheap.
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To deal with [b]bigger single targets,[/b] the wizard can prepare a fireball in the shape of a [b]Phoenix.[/b]
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To deal with [b]bigger single targets,[/b] the wizard can prepare a fireball in the shape of a [b]Phoenix.[/b]
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To deal with [b][i]even bigger groups,[/i][/b] the wizard can cast nuke and send a [b]Likho[/b] in their general direction!
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To deal with [b][i]even bigger groups,[/i][/b] the wizard can cast nuke and send a [b]Likho[/b] in their general direction!
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To deal with [b]entire armies,[/b] the wizard can cast lightning to disable the enemy! In other words, he can send a [b]Thunderbird.[/b]
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To deal with [b]entire armies,[/b] the wizard can cast lightning to disable the enemy! In other words, he can send a [b]Thunderbird.[/b]
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Additionally, the wizard can cast defensive spells using [b]Odin[/b]. Or the wizard can strike a single target with a smite spell from a pack of [b]Ravens[/b]. Or the wizard can use power word: kill on a static target, using the same [b]Odin.[/b]
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Additionally, the wizard can cast defensive spells using [b]Odin[/b]. Or the wizard can strike a single target with a smite spell from a pack of [b]Ravens[/b]. Or the wizard can use power word: kill on a static target, using the same [b]Odin.[/b]
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Unfortunately, not everyone loves wizards, so some people cast anti-magic fields using anti-air units. But wizards know this. Wizards have anti-air of their own. Such as the [b]Swifts[/b], or to disable a certain zone for guaranteed, [b]Raptors.[/b]
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Unfortunately, not everyone loves wizards, so some people cast anti-magic fields using anti-air units. But wizards know this. Wizards have anti-air of their own. Such as the [b]Swifts[/b], or to disable a certain zone for guaranteed, [b]Raptors.[/b]
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And yes, just like every wizard, he still dies to a stab wound. Therefore, he must be protected by anything that does not fly, methods other than magic.
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And yes, just like every wizard, he still dies to a stab wound. Therefore, he must be protected by anything that does not fly, methods other than magic.
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Sometimes, the wizard can recharge a spell, if the bird that casted the spell survived the journey. Use [b]Airpads[/b] to recharge the mana of the spell!
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Sometimes, the wizard can recharge a spell, if the bird that casted the spell survived the journey. Use [b]Airpads[/b] to recharge the mana of the spell!
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The spells require ingredients that are expensive. The enemy might seek to gain them, so they will hunt down your birds. Make sure to defend the spellslots, and the birds!
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The spells require ingredients that are expensive. The enemy might seek to gain them, so they will hunt down your birds. Make sure to defend the spellslots, and the birds!
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