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[b]Jumpbots[/b]
are
a
weird
factory.
Their
factory
blueprint
unite
all
the
weird
and
unusual
technology
into
one,
and
practices
them
on
the
battlefield.
Thus,
they
confuse
both
the
enemy
and
yourself,
an
advantage
to
the
one
who
knows
the
jumpbots.
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===
Jumpbots
===
[b]Jumpbots[/b]
are
a
weird
factory.
Their
factory
blueprint
unite
all
the
weird
and
unusual
technology
into
one,
and
practices
them
on
the
battlefield.
Thus,
they
confuse
both
the
enemy
and
yourself,
an
advantage
to
the
one
who
knows
the
jumpbots.
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[b]Pyro[/b] experimented a long time ago by using flames against robots. Although iron does not combust, prolonged exposure to heat fries the circuits of bots. Pyro's flame was designed by the original engineers to do just that. The Pyro's simple design allowed it to be equipped with the utility tool that lets the drone quickly jump and skip distances, at the cost of slow speed. After prolonged warfare, the Pyro proved just as potent in small quantities as the scorcher, if not more mobile.
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[b]Pyro[/b] experimented a long time ago by using flames against robots. Although iron does not combust, prolonged exposure to heat fries the circuits of bots. Pyro's flame was designed by the original engineers to do just that. The Pyro's simple design allowed it to be equipped with the utility tool that lets the drone quickly jump and skip distances, at the cost of slow speed. After prolonged warfare, the Pyro proved just as potent in small quantities as the scorcher, if not more mobile.
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[b]Placeholder[/b] is an experimental tech, like the rest of the jumpbot units, which utilizes a gravity anchor that immobilizes and concentrates enemy units. Its weapon allows for area of effect damage to be way more devastating, even if the explosion radius of a support weapon is far smaller. After prolonged warfare, placeholder proved to be the best tool for stopping assault unit advances, exclusive to the jumpbot factory. (And in late battles, they are quite affordable, even if the jumpbots weren't fielded initially)
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[b]Placeholder[/b] is an experimental tech, like the rest of the jumpbot units, which utilizes a gravity anchor that immobilizes and concentrates enemy units. Its weapon allows for area of effect damage to be way more devastating, even if the explosion radius of a support weapon is far smaller. After prolonged warfare, placeholder proved to be the best tool for stopping assault unit advances, exclusive to the jumpbot factory. (And in late battles, they are quite affordable, even if the jumpbots weren't fielded initially)
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[b]Moderator[/b] is an experimental tech. It is a powerful skirmisher that fires a single shot, capable of invalidating a single unit. So long as there are more moderators than the raiders, moderators win. It is also effective at defending against planes, thanks to its burst hitscan weapon. Overall, it is a unique skirmisher that requires a different approach.
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[b]Moderator[/b] is an experimental tech. It is a powerful skirmisher that fires a single shot, capable of invalidating a single unit. So long as there are more moderators than the raiders, moderators win. It is also effective at defending against planes, thanks to its burst hitscan weapon. Overall, it is a unique skirmisher that requires a different approach.
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When the battlefield has "stabilized," jumpbots are capable of distabilizing it even more!
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When the battlefield has "stabilized," jumpbots are capable of distabilizing it even more!
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[b]Jacks[/b] are designed as a moving wall of spikes. A Jack destroys anything at close range, and a Jack is hard to destroy. The drone is equipped with an experimental jump tech that lets it close distances or escape quickly. Thus, a Jack perfectly draws the attention of the enemy, allowing the rest of the units to seed chaos unprovoked.
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[b]Jacks[/b] are designed as a moving wall of spikes. A Jack destroys anything at close range, and a Jack is hard to destroy. The drone is equipped with an experimental jump tech that lets it close distances or escape quickly. Thus, a Jack perfectly draws the attention of the enemy, allowing the rest of the units to seed chaos unprovoked.
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If that wasn't enough, jumpbots also have the [b]Jugglenaut,[/b] a drone that allows to quickly move mobile targets out of position, or throw them away like a piece of paper! It has all the upsides of a Newton, down to anchoring planes. And if needed, a Jugglenaut can jump away quickly! (Be warned: Jugglenaut is so fat that its jump can destroy units.)
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If that wasn't enough, jumpbots also have the [b]Jugglenaut,[/b] a drone that allows to quickly move mobile targets out of position, or throw them away like a piece of paper! It has all the upsides of a Newton, down to anchoring planes. And if needed, a Jugglenaut can jump away quickly! (Be warned: Jugglenaut is so fat that its jump can destroy units.)
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The jumpbots have a unique artillery that spits fire, invalidating any raider units that get caught in the flame, called [b]Firewalker.[/b]
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The jumpbots have a unique artillery that spits fire, invalidating any raider units that get caught in the flame, called [b]Firewalker.[/b]
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Because so many of jumpbots' weapons deal so little damage, they have the [b]Skuttle[/b], a cloaked bomb that sends a single unit to the shadow realm. And if that wasn't enough, the bomb jumps. But the bomb doesn't get decloaked as it jumps, likely due to its small size. Its blast size is only big enough to destroy one target, unless multiple targets are close together. Because skuttles are so unique, they aren't often deployed. But they have proven time and time to be the turning tide against heavy units an enemy can deploy.
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Because so many of jumpbots' weapons deal so little damage, they have the [b]Skuttle[/b], a cloaked bomb that sends a single unit to the shadow realm. And if that wasn't enough, the bomb jumps. But the bomb doesn't get decloaked as it jumps, likely due to its small size. Its blast size is only big enough to destroy one target, unless multiple targets are close together. Because skuttles are so unique, they aren't often deployed. But they have proven time and time to be the turning tide against heavy units an enemy can deploy.
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For combat information about the Skuttle, visit this page: https://zero-k.info/mediawiki/Skuttle
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For combat information about the Skuttle, visit this page: https://zero-k.info/mediawiki/Skuttle
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And for all the units that don't get destroyed by the Skuttle, the factory has [b]Puppies[/b] prepared. A [b]Puppy[/b] is an armor-piercing mobile missile that is capable of replicating itself using metal remnants of other drones. A [b]Puppy[/b] is cheap enough to deploy an army out of a devastated battlefield in sheer moments. A [b]Puppy,[/b] my friend, is why we keep the battlefields clean of husks.
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And for all the units that don't get destroyed by the Skuttle, the factory has [b]Puppies[/b] prepared. A [b]Puppy[/b] is an armor-piercing mobile missile that is capable of replicating itself using metal remnants of other drones. A [b]Puppy[/b] is cheap enough to deploy an army out of a devastated battlefield in sheer moments. A [b]Puppy,[/b] my friend, is why we keep the battlefields clean of husks.
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Ferocious.
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Ferocious.
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