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Zero-K lore rewritten pages

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Date Editor Before After
6/17/2024 1:46:01 AMUSrankCliver5 before revert after revert
Before After
1 [b]Amphbots[/b] are a versatile factory, best suited for a captain commander. Their units are designed to be easy to oversee, as every drone is guaranteed to deal damage even if they are sent blindly into the opponent. On top of that, amphbots have many mobility tools that improve the army as a whole. 1 === Amphbots === [b]Amphbots[/b] are a versatile factory, best suited for a captain commander. Their units are designed to be easy to oversee, as every drone is guaranteed to deal damage even if they are sent blindly into the opponent. On top of that, amphbots have many mobility tools that improve the army as a whole.
2 \n 2 \n
3 [b]Ducks[/b] are simple drones. Send them to battle, they get there quick. If they attack, they are guaranteed to wound. 3 [b]Ducks[/b] are simple drones. Send them to battle, they get there quick. If they attack, they are guaranteed to wound.
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5 [b]Buoys[/b] are a ranged tank. They were designed for crushing depths, in and out of water. 5 [b]Buoys[/b] are a ranged tank. They were designed for crushing depths, in and out of water.
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7 [b]Archers[/b] are a quick riot unit. They were designed to quickly expand the frontlines. 7 [b]Archers[/b] are a quick riot unit. They were designed to quickly expand the frontlines.
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9 [b]Bulkhead[/b] is an artillery piece that can deal with lotuses and stingers. 9 [b]Bulkhead[/b] is an artillery piece that can deal with lotuses and stingers.
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11 [b]Scallops[/b] are a heavy riot unit. They were designed to destroy at close range. 11 [b]Scallops[/b] are a heavy riot unit. They were designed to destroy at close range.
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13 [b]Lobster[/b] is a special unit that allows for units to quickly engage and disengage with targets, and to ignore obstacles. 13 [b]Lobster[/b] is a special unit that allows for units to quickly engage and disengage with targets, and to ignore obstacles.
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17 When the conquest is over, and contest begins, amphbots have the great [b]Grizzly[/b] strider. The Grizzly is designed to create suppressive fire, and to last on the battlefield. 17 When the conquest is over, and contest begins, amphbots have the great [b]Grizzly[/b] strider. The Grizzly is designed to create suppressive fire, and to last on the battlefield.
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19 [b]Limpets[/b] are designed to make an opposing army vulnerable, if it gets close enough. Note that it does not do friendly fire, so it is safe to carry in an army. 19 [b]Limpets[/b] are designed to make an opposing army vulnerable, if it gets close enough. Note that it does not do friendly fire, so it is safe to carry in an army.
20 \n 20 \n
21 [b]Djinn[/b] can be morphed from Amph bot's builder. They can let slow units get to any point quickly, reducing the "defender's advantage" of the opponent. Djinns are not limited to the Amph bot factory, [b]Athenas[/b] from the Strider factory can build Djinns as well. 21 [b]Djinn[/b] can be morphed from Amph bot's builder. They can let slow units get to any point quickly, reducing the "defender's advantage" of the opponent. Djinns are not limited to the Amph bot factory, [b]Athenas[/b] from the Strider factory can build Djinns as well.
22 \n 22 \n
23 Amph bots perform similarly in the sea as they do on land, making them perfect for invasions, at any terrain. 23 Amph bots perform similarly in the sea as they do on land, making them perfect for invasions, at any terrain.