1 |
[b]Amphbots[/b]
are
a
versatile
factory,
best
suited
for
a
captain
commander.
Their
units
are
designed
to
be
easy
to
oversee,
as
every
drone
is
guaranteed
to
deal
damage
even
if
they
are
sent
blindly
into
the
opponent.
On
top
of
that,
amphbots
have
many
mobility
tools
that
improve
the
army
as
a
whole.
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1 |
===
Amphbots
===
[b]Amphbots[/b]
are
a
versatile
factory,
best
suited
for
a
captain
commander.
Their
units
are
designed
to
be
easy
to
oversee,
as
every
drone
is
guaranteed
to
deal
damage
even
if
they
are
sent
blindly
into
the
opponent.
On
top
of
that,
amphbots
have
many
mobility
tools
that
improve
the
army
as
a
whole.
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2 |
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2 |
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3 |
[b]Ducks[/b] are simple drones. Send them to battle, they get there quick. If they attack, they are guaranteed to wound.
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3 |
[b]Ducks[/b] are simple drones. Send them to battle, they get there quick. If they attack, they are guaranteed to wound.
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4 |
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4 |
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5 |
[b]Buoys[/b] are a ranged tank. They were designed for crushing depths, in and out of water.
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5 |
[b]Buoys[/b] are a ranged tank. They were designed for crushing depths, in and out of water.
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6 |
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6 |
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7 |
[b]Archers[/b] are a quick riot unit. They were designed to quickly expand the frontlines.
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7 |
[b]Archers[/b] are a quick riot unit. They were designed to quickly expand the frontlines.
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8 |
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8 |
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9 |
[b]Bulkhead[/b] is an artillery piece that can deal with lotuses and stingers.
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9 |
[b]Bulkhead[/b] is an artillery piece that can deal with lotuses and stingers.
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10 |
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10 |
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11 |
[b]Scallops[/b] are a heavy riot unit. They were designed to destroy at close range.
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11 |
[b]Scallops[/b] are a heavy riot unit. They were designed to destroy at close range.
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12 |
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12 |
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13 |
[b]Lobster[/b] is a special unit that allows for units to quickly engage and disengage with targets, and to ignore obstacles.
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13 |
[b]Lobster[/b] is a special unit that allows for units to quickly engage and disengage with targets, and to ignore obstacles.
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14 |
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14 |
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15 |
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15 |
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16 |
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16 |
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17 |
When the conquest is over, and contest begins, amphbots have the great [b]Grizzly[/b] strider. The Grizzly is designed to create suppressive fire, and to last on the battlefield.
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17 |
When the conquest is over, and contest begins, amphbots have the great [b]Grizzly[/b] strider. The Grizzly is designed to create suppressive fire, and to last on the battlefield.
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18 |
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18 |
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19 |
[b]Limpets[/b] are designed to make an opposing army vulnerable, if it gets close enough. Note that it does not do friendly fire, so it is safe to carry in an army.
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19 |
[b]Limpets[/b] are designed to make an opposing army vulnerable, if it gets close enough. Note that it does not do friendly fire, so it is safe to carry in an army.
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20 |
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20 |
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21 |
[b]Djinn[/b] can be morphed from Amph bot's builder. They can let slow units get to any point quickly, reducing the "defender's advantage" of the opponent. Djinns are not limited to the Amph bot factory, [b]Athenas[/b] from the Strider factory can build Djinns as well.
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21 |
[b]Djinn[/b] can be morphed from Amph bot's builder. They can let slow units get to any point quickly, reducing the "defender's advantage" of the opponent. Djinns are not limited to the Amph bot factory, [b]Athenas[/b] from the Strider factory can build Djinns as well.
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22 |
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22 |
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23 |
Amph bots perform similarly in the sea as they do on land, making them perfect for invasions, at any terrain.
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23 |
Amph bots perform similarly in the sea as they do on land, making them perfect for invasions, at any terrain.
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