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Zero-K lore rewritten pages

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Date Editor Before After
6/17/2024 1:44:52 AMUSrankCliver5 before revert after revert
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1 === Ships === The sea is amazing. Its waters allow for far bigger mass to travel for far cheaper. This was known for ages, and was exploited using [b]Shipyards.[/b] 1 === Ships === The sea is amazing. Its waters allow for far bigger mass to travel for far cheaper. This was known for ages, and was exploited using [b]Shipyards.[/b]
2 \n 2 \n
3 Ships were one of the first tech to use artificial intelligence: For navigation, for battle, for repairs. Ships benefit from autonomous crew the most. Thanks to the benefits of sea travel, ships are far more powerful than any other vehicle, with the exception of striders. 3 Ships were one of the first tech to use artificial intelligence: For navigation, for battle, for repairs. Ships benefit from autonomous crew the most. Thanks to the benefits of sea travel, ships are far more powerful than any other vehicle, with the exception of striders.
4 \n 4 \n
5 [b]Cutter[/b] is the fastest scout ship. 5 [b]Cutter[/b] is the fastest scout ship.
6 \n 6 \n
7 [b]Hunter[/b] is used to patrol friendly territory, warding off any invasions. 7 [b]Hunter[/b] is used to patrol friendly territory, warding off any invasions.
8 \n 8 \n
9 [b]Sirens[/b] make the bulk of the army. They are designed to have no weaknesses. 9 [b]Sirens[/b] make the bulk of the army. They are designed to have no weaknesses.
10 \n 10 \n
11 [b]Envoys[/b] are an artillery cruiser. Their weapon was designed to siege land from far distances, or to hit the enemy's ships first. 11 [b]Envoys[/b] are an artillery cruiser. Their weapon was designed to siege land from far distances, or to hit the enemy's ships first.
12 \n 12 \n
13 [b]Corsairs[/b] are designed to quickly intervene against naval targets. They forgot their anti-submarine technology in a hurry. 13 [b]Corsairs[/b] are designed to quickly intervene against naval targets. They forgot their anti-submarine technology in a hurry.
14 \n 14 \n
15 [b]Mistrals[/b] are designed to wear down floating targets, from a safe distance. 15 [b]Mistrals[/b] are designed to wear down floating targets, from a safe distance.
16 \n 16 \n
17 [b]Seawolves[/b] dive beneath the water. They are the most effective attack ships, so long as they go undetected. 17 [b]Seawolves[/b] dive beneath the water. They are the most effective attack ships, so long as they go undetected.
18 \n 18 \n
19 Ships have one and single purpose: To make the opponent regret the time they set their robotic foot on the sea. 19 Ships have one and single purpose: To make the opponent regret the time they set their robotic foot on the sea.
20 \n 20 \n
21 \n 21 \n
22 \n 22 \n
23 Ships use other factories for land invasions, such as amph bots, hovercrafts, gunships, planes, and striders. 23 Ships use other factories for land invasions, such as amph bots, hovercrafts, gunships, planes, and striders.
24 \n 24 \n
25 === Striders (naval) === Wouldn't it be cool if the ocean had heavy ships? 25 === Striders (naval) === Wouldn't it be cool if the ocean had heavy ships?
26 \n 26 \n
27 Striders have plenty of great tools for the naval combat. The [b]Athenas[/b] are still useful, and so are [b]Ultimatums,[/b] they remain barely changed. The only major difference in athenas is that they can only build [b]Halberds, Aspis, Iris? Djinn, and Ultimatums.[/b] 27 Striders have plenty of great tools for the naval combat. The [b]Athenas[/b] are still useful, and so are [b]Ultimatums,[/b] they remain barely changed. The only major difference in athenas is that they can only build [b]Halberds, Aspis, Iris? Djinn, and Ultimatums.[/b]
28 \n 28 \n
29 Limited to the naval battle, [b]Shoguns[/b] are designed to barrage the opposing ships with overwhelming power, and to besiege the land. A Shogun outranges any naval artillery. (Note: [b]Envoys[/b] still deal more damage per miserable cost, motivating the naval army to destroy envoys before they get close) 29 Limited to the naval battle, [b]Shoguns[/b] are designed to barrage the opposing ships with overwhelming power, and to besiege the land. A Shogun outranges any naval artillery. (Note: [b]Envoys[/b] still deal more damage per miserable cost, motivating the naval army to destroy envoys before they get close)
30 \n 30 \n
31 A [b]Reef[/b]. . . has been repurposed over the years. Its drones have been repurposed to capture enemy units. However, the drones are as fragile as glass. A [b]Reef[/b] can, theoretically, restock plane units. And a [b]Reef[/b] stockpiles disarm missiles. The disarm missile can, theoretically, allow to capture high-value targets, if they go too deep into the enemy territory. The Reef is yet to show effectiveness on the battlefield, and it remains in the testing stage. 31 A [b]Reef[/b]. . . has been repurposed over the years. Its drones have been repurposed to capture enemy units. However, the drones are as fragile as glass. A [b]Reef[/b] can, theoretically, restock plane units. And a [b]Reef[/b] stockpiles disarm missiles. The disarm missile can, theoretically, allow to capture high-value targets, if they go too deep into the enemy territory. Its. . . drones cannot capture submarines. The Reef is yet to show effectiveness on the battlefield, and it remains in the testing stage.
32 \n 32 \n
33 [b]Detriment[/b] can assault the ground when no naval ship is capable of doing so. [b]Detriment[/b] dominates anything that faces the Detriment in a fair fight. It was designed to bring a battle to a close with overwhelming firepower. 33 [b]Detriment[/b] can assault the ground when no naval ship is capable of doing so. [b]Detriment[/b] dominates anything that faces the Detriment in a fair fight. It was designed to bring a battle to a close with overwhelming firepower.
34 \n 34 \n
35 [b]Ultimatums[/b] can destroy high-value ship targets, and they act as submarines. As a nice bonus, they're a cheap strider that can attack the land. They weren't meant for the sea, but manage to function at sea as well as they do on land. 35 [b]Ultimatums[/b] can destroy high-value ship targets, and they act as submarines. As a nice bonus, they're a cheap strider that can attack the land. They weren't meant for the sea, but manage to function at sea as well as they do on land.