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Hacksaw is good opener against air units: The hacksaw can take down initial lone striker, no matter the armor. This can buy a player some breathing room before transitioning into heavier AA.
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Hacksaw is good opener against air units: The hacksaw can take down initial lone striker, no matter the armor. This can buy a player some breathing room before transitioning into heavier AA.
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I use hacksaws to feel like my antinukes and singularity reactors are safe from aerial attacks, if I don't know whether or not the enemy is going to commit into aerial bombardment.
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I use hacksaws to feel like my antinukes and singularity reactors are safe from aerial attacks, if I don't know whether or not the enemy is going to commit into aerial bombardment.
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If the enemy gets a bigger airforce, I can easily transition from hacksaw to proper anti-air, be it gunship tridents or spider tarantulas or crashers or anything else.
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If the enemy gets a bigger airforce, I can easily transition from hacksaw to proper anti-air, be it gunship tridents or spider tarantulas or crashers or anything else.
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Overall, the hacksaw makes you less stressed in the early game, letting you focus on epic ground battles before the airstrikes arrive.
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Overall, the hacksaw makes you less stressed in the early game, letting you focus on epic ground battles before the airstrikes arrive.
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(Saying this as a small giant certified)
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