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coming from the latest cold take https://zero-k.info/Forum/NewPost?threadID=37904
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coming from the latest cold take https://zero-k.info/Forum/NewPost?threadID=37904
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3 |
what
if
you
are
not
limited
to
a
fac
to
plop?
|
3 |
what
if
you
are
not
limited
to
a
fac
to
plop
for
your
com?
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4 |
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4 |
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5 |
suggestion:
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5 |
suggestion:
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6 |
* you have a credit of X metal/energy. (default = 800m/e so fac stays ploppable). maybe noobtron could advertise facplop?
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* you have a credit of X metal/energy. (default = 800m/e so fac stays ploppable). maybe noobtron could advertise facplop?
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7 |
* you plop anything instantly as long as you have credit.
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7 |
* you plop anything instantly as long as you have credit.
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8 |
* if you dont have enough credit (project costs more than available credit), planned unit/building is partially built instantly to the progress which uses the available credit.
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* if you dont have enough credit (project costs more than available credit), planned unit/building is partially built instantly to the progress which uses the available credit.
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9 |
* your credit is displayed at your com like the current "gift fac icon".
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* your credit is displayed at your com like the current "gift fac icon".
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* start credit could customizable / be a game option
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* start credit could customizable / be a game option
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11 |
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13 |
this would broaden/boost the strategy mix at game start.
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this would broaden/boost the strategy mix at game start.
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this would probably be confusion/bad for new players or lead to disadvantage if used poorly.
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this would probably be confusion/bad for new players or lead to disadvantage if used poorly.
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you also could think of a hybrid approach. facplop + credit.
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15 |
you also could think of a hybrid approach. facplop + credit.
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16 |
boosts game start even further. makes games faster/restart game faster. more games. this could improve finding games relating to small player base.
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boosts game start even further. makes games faster/restart game faster. more games. this could improve finding games relating to small player base.
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18 |
discuss
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18 |
discuss
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