1 |
I agree.
|
1 |
I agree.
|
2 |
\n
|
2 |
\n
|
3 |
I've been a FPS player who has never understood RTS games or seriously played them beyond easy AI games (I'd get stomped in multiplayer or even normal mode).
|
3 |
I've been a FPS player who has never understood RTS games or seriously played them beyond easy AI games (I'd get stomped in multiplayer or even normal mode).
|
4 |
\n
|
4 |
\n
|
5 |
I
think
RTS
games
are
by
nature
very
competitive,
like
a
fighting
game,
because
in
most
RTS
games
you
are
totally
responsible
for
your
own
loss
or
victory,
which
makes
the
pressure
much
higher
and
"getting
good"
a
necessity
if
you
want
to
have
fun.
In
FPS
games
you
can
just
piggyback
on
your
teammates,
and
there
is
a
sense
of
camaraderie
when
you
push
with
your
group.
This
isn't
the
case
in
a
genre
where
the
biggest
team
games
are
3v3s.
|
5 |
I
think
RTS
games
are
by
nature
very
competitive,
like
a
fighting
game,
because
in
most
RTS
games
you
are
totally
responsible
for
your
own
loss
or
victory,
which
makes
the
pressure
much
higher
and
"getting
good"
a
necessity
if
you
want
to
have
fun.
In
FPS
games
you
can
just
piggyback
on
your
teammates
and
there
is
a
collective
feeling
of
camaraderie
when
you
push
with
your
group.
This
isn't
the
case
in
a
genre
where
the
biggest
team
games
are
3v3s.
|
6 |
Now, I appreciate the intellectual depth and competitiveness of RTS, as I have tasted it in Zero-K, which even has large team games unlike any other RTS.
|
6 |
Now, I appreciate the intellectual depth and competitiveness of RTS, as I have tasted it in Zero-K, which even has large team games unlike any other RTS.
|