quote: There is jank, but IMO ZK is the genre leader in gameplay |
I don't think that's remotely accurate. Whether it be visual design or size of playerbase, BAR is noticeably ahead of ZK, and for a good reason.
quote: because in most RTS games you are totally responsible for your own loss or victory |
True as it may be in 1v1s and single-player campaign, this is not something relevant for typical lobsterpot ZK games.
I would say one defining difference of BAR and ZK is individualist and communal economy. Economy of BAR gives player a complete freedom to operate his mex possessions - any achievements or shortcomings are, consequently, placed solely on the shoulders of a player in question.
In contrast, economy of ZK makes sure that even the most oppressive player is held back by a mandatory metal tax, while a complete incompetence of a player still has a steady stream of income to waste, thus piggy-backing on his superior teammates.
I would then posit that such team dynamics of ZK provide a ground for players in the team to feel frustrated about, and blame teammates for bad outcome of a given game. That is something that is, although present, is noticeable to much lesser degree in BAR.