Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Halve the Magpie reload

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
8/2/2024 12:35:56 PMAUrankMach56 before revert after revert
8/2/2024 12:28:18 PMAUrankMach56 before revert after revert
Before After
1 At the time of magpie's introduction lance was spammed pretty hard in teams, so a dedicated counter unit was considered and implemented. While other fragile but expensive units are valid magpie targets too, the main reason for its existence in its current state was to deal with lance. Magpie was first implemented back in November of last year as a "light Likho attrition bomber" ( though it was called penguin at first) , and from the outset was more or less an anti-lance bomber ( or more broadly, anything that had a hp:cost ratio close to 1:1) that was meant to fit the space between raven and likho. 1 At the time of magpie's introduction lance was spammed pretty hard in teams, so a dedicated counter unit was considered and implemented. While other fragile but expensive units are valid magpie targets too, the main reason for its existence in its current state was to deal with lance. Magpie was first implemented back in November of last year ( check the zkdev discord channel for more details) as a "light Likho attrition bomber" ( though it was called penguin at first) , and from the outset was more or less an anti-lance bomber ( or more broadly, anything that had a hp:cost ratio close to 1:1) that was meant to fit the space between raven and likho.