Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Halve the Magpie reload

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
8/3/2024 3:04:36 PMNOrankSuperyard before revert after revert
8/3/2024 3:04:12 PMNOrankSuperyard before revert after revert
8/3/2024 3:03:44 PMNOrankSuperyard before revert after revert
8/3/2024 3:02:52 PMNOrankSuperyard before revert after revert
8/3/2024 3:02:44 PMNOrankSuperyard before revert after revert
Before After
1 I'm not sure if I agree with "post fusion reactor" midgame, at that point the enemy does often does have enough AA to kill 2 magpies. I think it's more like early-mid game, just when raider phase ends and some people rush lance. 1 I'm not sure if I agree with "post fusion reactor" midgame, at that point the enemy does often does have enough AA to kill 2 magpies. I think it's more like early-mid game, just when raider phase ends and some people rush lance.
2 \n 2 \n
3 I have tried magpies vs lances and arties; and yes they are very good. A raven needs to get much closer and is also much slower, so those ALWAYS end up killed. I estimate a raven stays 3x as long within the range of AA as a magpie. This extra time also gives response time for enemy swifts to chase after them. Ravens should be buffed a bit imo, they are the first aircraft to lose purpose when AA appears. 3 I have tried magpies vs lances and arties; and yes they are very good. A raven needs to get much closer and is also much slower, so those ALWAYS end up killed. I estimate a raven stays 3x as long within the range of AA as a magpie. This extra time also gives response time for enemy swifts to chase after them. Ravens should be buffed a bit imo