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Wild take: The Zero-K units are the weak versions of their true power! Every strategy that was too effective against all other strategies was removed from the game. Every strategy that would cause a stalemate was removed from the game. This means that every unit in Zero-K is a weak version of the unit, and the one who wins in Zero-K is the one who is the strongest amongst the weakest!
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Wild take: The Zero-K units are the weak versions of their true power! Every strategy that was too effective against all other strategies was removed from the game. Every strategy that would cause a stalemate was removed from the game. This means that every unit in Zero-K is a weak version of the unit, and the one who wins in Zero-K is the one who is the strongest amongst the weakest!
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No, this isn't an attempt to dunk on Zero-K rts. The problem is seen in many other games, like StarCraft 2, Red Alert 3 (unit costs), and many other RTS games that I cannot mention, but the examples are abundant.
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No, this isn't an attempt to dunk on Zero-K rts. The problem is seen in many other games, like StarCraft 2, Red Alert 3 (unit costs), and many other RTS games that I cannot mention, but the examples are abundant.
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However, there is one interesting note about this discovery: If every RTS game's units are far weaker than their real versions, and if the stalemate-enducing versions of weapons get nerfed, it could be that stalemates are the natural order of life.
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However, there is one interesting note about this discovery: If every RTS game's units are far weaker than their real versions, and if the stalemate-enducing versions of weapons get nerfed, it could be that stalemates are the natural order of life.
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But that's just a theory. A game theory. There are lots of implications that I have no time to explore.
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But that's just a theory. A game theory. There are lots of implications that I have no time to explore.
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