1 |
I expect the circle merging could be adapted from a BAR widget. It looks like it just works if you drop the files in ZK:
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1 |
I expect the circle merging could be adapted from a BAR widget. It looks like it just works if you drop the files in ZK:
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2 |
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2 |
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3 |
https://i.imgur.com/s5Xrqoh.png
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3 |
https://i.imgur.com/s5Xrqoh.png
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4 |
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5 |
Here
is
the
commit:
https://github.
com/ZeroK-RTS/Zero-K/commit/44b72441cc5ad9260a61cfe125d912204a848770
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5 |
I've
added
the
widgets
to
the
repository,
for
simplicity:
https://github.
com/ZeroK-RTS/Zero-K/commit/44b72441cc5ad9260a61cfe125d912204a848770
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6 |
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6 |
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7 |
You can experiment with running it locally like this: http://zero-k.info/mediawiki/Widget_Configuration#Using_custom_widgets
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7 |
You can experiment with running it locally like this: http://zero-k.info/mediawiki/Widget_Configuration#Using_custom_widgets
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8 |
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9 |
It would be great if you could clean them up and commit something back to the repository. I'd mainly make the outer circles more obvious, and simplify everything, eg by removing the faint inner circles (hard to see in the screenshot). Multi-weapon units such as Krow and Dante also create a bit of a mess of lines. I'd also want to add options for our integrated menu framework.
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9 |
It would be great if you could clean them up and commit something back to the repository. I'd mainly make the outer circles more obvious, and simplify everything, eg by removing the faint inner circles (hard to see in the screenshot). Multi-weapon units such as Krow and Dante also create a bit of a mess of lines. I'd also want to add options for our integrated menu framework.
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10 |
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11 |
In short, the answer is you need to mess around with lua a bit. But most of it is there.
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11 |
In short, the answer is you need to mess around with lua a bit. But most of it is there.
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