1 |
I know it's configurable and there are some good arguments either way, but impalers ignoring any kind of static is weird to me. That's what they are for, kill static.
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1 |
I know it's configurable and there are some good arguments either way, but impalers ignoring any kind of static is weird to me. That's what they are for, kill static.
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2 |
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2 |
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3 |
You can manually target a closed razor if you need to, but why make it default to ingore? If anything, a target buildings only toggle would make more sense.
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3 |
You can manually target a closed razor if you need to, but why make it default to ingore? If anything, a target buildings only toggle would make more sense.
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4 |
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4 |
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5 |
The only case I can think of to not target an armored static is if you try to kill a disabled razor/deso/gauss that is getting repaired faster than the impaler(s) can destroy it. Sure, I guess... but then that's not really a failure of the automated behavior of the unit. Rather, it's a failure of the player I would suggest. Bad targets avoidance aside, attack move impalers are also prone to target units in motion/wobbled radar dots and miss perpetually. I don't think anyone thinks that's a problem that needs fixing, but is rather an argument for the player to take manual control of certain units in specific circumstances.
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5 |
The only case I can think of to not target an armored static is if you try to kill a disabled razor/deso/gauss that is getting repaired faster than the impaler(s) can destroy it. Sure, I guess... but then that's not really a failure of the automated behavior of the unit. Rather, it's a failure of the player I would suggest. Bad targets avoidance aside, attack move impalers are also prone to target units in motion/wobbled radar dots and miss perpetually. I don't think anyone thinks that's a problem that needs fixing, but is rather an argument for the player to take manual control of certain units in specific circumstances.
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6 |
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6 |
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7 |
I'm pretty sure I've seen other static behave strangely. Like desos ignoring dirtbags maybe? Or maybe a spired deso ignoring certain low cost targets because the heat guns are no longer in range of ground units and the main cannon does not target low cost units?
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7 |
I'm pretty sure I've seen other static behave strangely. Like desos ignoring dirtbags maybe? Or maybe a spired deso ignoring certain low cost targets because the heat guns are no longer in range of ground units and the main cannon does not target low cost units?
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8 |
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8 |
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9 |
I
will
admit
that
most
of
the
changes
I
made
came
down
to
persomal
preference.
For
instance,
even
if
I
could
want
some
units
to
ignore
solars.
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9 |
I
will
admit
that
most
of
the
changes
I
made
came
down
to
persomal
preference.
For
instance,
even
if
I
could
want
some
units
to
ignore
solars,
I
never
want
to.
I
would
rather
have
any
unit
that
is
in
range
of
a
closed
solar
to
shoot
at
it
than
to
keep
it's
weapon
ready.
Odds
are
that
if
a
skirm
gets
close
enough
to
a
solar
to
shoot
at
it,
there
isn't
anything
left
alive
to
defend
that
solar.
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10 |
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10 |
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11 |
Moderators
also
ignore
drones,
which
they
can
kill.
A
ball
of
moderators
will
just
let
itself
be
picked
apart
slowly
rahter
than
shoot
back
at
free
unit.
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11 |
Moderators
also
ignore
drones
I
think,
which
they
can
kill.
A
ball
of
moderators
will
just
let
itself
be
picked
apart
slowly
rahter
than
shoot
back
at
free
unit.
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