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So in plain english, do I get these right?
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1 |
So in plain english, do I get these right?
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2 |
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2 |
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3 |
NERFS:
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3 |
NERFS:
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4 |
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5 |
* Felon speed down to 39, from 45.
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5 |
* Felon speed down to 39, from 45.
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6 |
* Felon attack cost (self shield drain) up to 90, from 75 (so it costs 90 shield hp per shot instead of 75, without increasing damage).
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6 |
* Felon attack cost (self shield drain) up to 90, from 75 (so it costs 90 shield hp per shot instead of 75, without increasing damage).
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7 |
* Phoenix cost up to 500, from 460.
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7 |
* Phoenix cost up to 500, from 460.
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8 |
* Phoenix rearm time up to 15, from 13.
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8 |
* Phoenix rearm time up to 15, from 13.
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9 |
* Bulkhead cost up to 250, from 230.
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9 |
* Bulkhead cost up to 250, from 230.
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10 |
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BUFFS:
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BUFFS:
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12 |
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13 |
* Flail reload time down to 4s, from 5.2.
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13 |
* Flail reload time down to 4s, from 5.2.
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14 |
* Locust speed up to 250, from 212.
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14 |
* Locust speed up to 250, from 212.
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15 |
* Corsair cost down to 220, from 240.
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15 |
* Corsair cost down to 220, from 240.
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16 |
* Corsair weapon damage up to 28 per bullet, from 23.
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* Corsair weapon damage up to 28 per bullet, from 23.
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17 |
* Cutter cost down to 50, from 65.
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* Cutter cost down to 50, from 65.
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Or in even shorter:
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Or in even shorter:
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20 |
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20 |
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21 |
Felons move slower and cost more shield to use their weapon.
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21 |
Felons move slower and cost more shield to use their weapon.
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22 |
Phoenix costs more metal and rearm slower at the plane factory/landing pad/reef.
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22 |
Phoenix costs more metal and rearm slower at the plane factory/landing pad/reef.
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23 |
Bulkhead costs more.
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23 |
Bulkhead costs more.
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24 |
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24 |
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25 |
Flail shoots more frequently.
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25 |
Flail shoots more frequently.
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26 |
Locust flies around faster.
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26 |
Locust flies around faster.
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27 |
Corair
costs
less
and
does
more
damage.
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27 |
Corsair
costs
less
and
does
more
damage.
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28 |
Cutter costs less.
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28 |
Cutter costs less.
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