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Testing some balance tweaks

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Date Editor Before After
11/30/2024 1:11:50 AMCArankGalamesh before revert after revert
11/30/2024 1:11:32 AMCArankGalamesh before revert after revert
11/30/2024 1:11:12 AMCArankGalamesh before revert after revert
11/30/2024 1:10:55 AMCArankGalamesh before revert after revert
11/29/2024 6:19:51 PMCArankGalamesh before revert after revert
11/29/2024 6:17:38 PMCArankGalamesh before revert after revert
11/29/2024 6:16:16 PMCArankGalamesh before revert after revert
11/29/2024 5:21:27 PMCArankGalamesh before revert after revert
11/29/2024 5:20:43 PMCArankGalamesh before revert after revert
11/29/2024 5:18:18 PMCArankGalamesh before revert after revert
Before After
1 So in plain english, do I get these right? 1 So in plain english, do I get these right?
2 \n 2 \n
3 NERFS: 3 NERFS:
4 \n 4 \n
5 * Felon speed down to 39, from 45. 5 * Felon speed down to 39, from 45.
6 * Felon attack cost (self shield drain) up to 90, from 75 (so it costs 90 shield hp per shot instead of 75, without increasing damage). 6 * Felon attack cost (self shield drain) up to 90, from 75 (so it costs 90 shield hp per shot instead of 75, without increasing damage).
7 * Phoenix cost up to 500, from 460. 7 * Phoenix cost up to 500, from 460.
8 * Phoenix rearm time up to 15, from 13. 8 * Phoenix rearm time up to 15, from 13.
9 * Bulkhead cost up to 250, from 230. 9 * Bulkhead cost up to 250, from 230.
10 \n 10 \n
11 BUFFS: 11 BUFFS:
12 \n 12 \n
13 * Flail reload time down to 4s, from 5.2. 13 * Flail reload time down to 4s, from 5.2.
14 * Locust speed up to 250, from 212. 14 * Locust speed up to 250, from 212.
15 * Corsair cost down to 220, from 240. 15 * Corsair cost down to 220, from 240.
16 * Corsair weapon damage up to 28 per bullet, from 23. 16 * Corsair weapon damage up to 28 per bullet, from 23.
17 * Cutter cost down to 50, from 65. 17 * Cutter cost down to 50, from 65.
18 \n 18 \n
19 Or in even shorter: 19 Or in even shorter:
20 \n 20 \n
21 Felons move slower and cost more shield to use their weapon. 21 Felons move slower and cost more shield to use their weapon.
22 Phoenix costs more metal and rearm slower at the plane factory/landing pad/reef. 22 Phoenix costs more metal and rearm slower at the plane factory/landing pad/reef.
23 Bulkhead costs more. 23 Bulkhead costs more.
24 \n 24 \n
25 Flail shoots more frequently. 25 Flail shoots more frequently.
26 Locust flies around faster. 26 Locust flies around faster.
27 Corair costs less and does more damage. 27 Corsair costs less and does more damage.
28 Cutter costs less. 28 Cutter costs less.