1 |
Aegis, with or without shield sharing, pretty much invalidates eos as is unless what it's trying to protect is close to the edge of the shield. In that case AOE kills the cerb anwyay.
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1 |
Aegis, with or without shield sharing, pretty much invalidates eos as is unless what it's trying to protect is close to the edge of the shield. In that case AOE kills the cerb anwyay.
|
2 |
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2 |
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3 |
If EOS are shot slowly enough for shield sharing to matter and pull aegis value below 3.5k, odds are that the cerb player can just repair the cerb between eos shots anyway. As soon as a cerb has 4+ aegis protecting it and they're not all clumped a single silo is no longer able to break through unless something else weakens the shields first, at least in average TAW levels of income. And even if you could break through, at that point it's costing you more in missiles than rebuilding a new cerb.
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3 |
If EOS are shot slowly enough for shield sharing to matter and pull aegis value below 3.5k, odds are that the cerb player can just repair the cerb between eos shots anyway. As soon as a cerb has 4+ aegis protecting it and they're not all clumped a single silo is no longer able to break through unless something else weakens the shields first, at least in average TAW levels of income. And even if you could break through, at that point it's costing you more in missiles than rebuilding a new cerb.
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4 |
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|
4 |
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5 |
If
felons
are
hanging
out
near
your
stuff
and
drainig
your
shields,
that
means
they
lived
and
damaged
(
most
likely
killed)
stuff
so
they're
making
cost
or
at
least
fighting.
"NOT
MAH
SHELDS"
is
a
weird
complaint
about
a
player
that
is
actually
doing
stuff
damaging
the
enemy
and
not
losing
their
stuff
in
the
process.
Seems
like
a
good
problem
to
have.
Better
yet,
if
they're
depleting
their
shields
while
hanging
near
yours,
they're
contributing
to
the
battle
and
they're
not
draining
shields
anywhere
near
as
fast
as
unchecked
enemy
fire.
|
5 |
If
felons
are
hanging
out
near
your
stuff
and
draining
your
shields,
that
means
they
lived
and
damaged
(
most
likely
killed)
stuff
so
they're
making
cost
or
at
least
fighting.
"NOT
MAH
SHELDS"
is
a
weird
complaint
about
a
player
that
is
actually
doing
stuff
damaging
the
enemy
and
not
losing
their
stuff
in
the
process.
Seems
like
a
good
problem
to
have.
Better
yet,
if
they're
depleting
their
shields
while
hanging
near
yours,
they're
contributing
to
the
battle
and
they're
not
draining
shields
anywhere
near
as
fast
as
unchecked
enemy
fire.
|
6 |
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|
6 |
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|
7 |
I agree that felon spam is not a good strategy, but quite frankly NanoPirate, nothing you do is particularly good either so there's that. Anyone can hop in taw, build 5-6 racketeers and shut down your weird porc pretty easily. In 6 years, you haven't done much to improve. Last few games I spectated, you still don't even plop.
|
7 |
I agree that felon spam is not a good strategy, but quite frankly NanoPirate, nothing you do is particularly good either so there's that. Anyone can hop in taw, build 5-6 racketeers and shut down your weird porc pretty easily. In 6 years, you haven't done much to improve. Last few games I spectated, you still don't even plop.
|
8 |
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|
8 |
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|
9 |
I also don't see how not sharing shields with team solves the issue of landing a flying unit within enemy aa range. The enemy is still going to be shooting at your shields. The issue is the air unit/drone, not shield sharing.
|
9 |
I also don't see how not sharing shields with team solves the issue of landing a flying unit within enemy aa range. The enemy is still going to be shooting at your shields. The issue is the air unit/drone, not shield sharing.
|
10 |
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|
10 |
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|
11 |
None of these complaints make any sense.
|
11 |
None of these complaints make any sense.
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