1 |
From a game-design standpoint, I think having the storage unit as an option makes sense and is not a problem in itself. The game sets a limit on the player but also a way to manipulate that limit, this gives them more freedom to express and play the way they want. Similar to how Souls-like games lets your increase your health or stamina (not really but to show my point).
|
1 |
From a game-design standpoint, I think having the storage unit as an option makes sense and is not a problem in itself. The game sets a limit on the player but also a way to manipulate that limit, this gives them more freedom to express and play the way they want. Similar to how Souls-like games lets your increase your health or stamina (not really but to show my point).
|
2 |
The way storage is now it's also very simple and intuitive, if it was baked into every constructor per talas's shower-thought then it would probably contribute to unnecessary convolution.
|
2 |
The way storage is now it's also very simple and intuitive, if it was baked into every constructor per talas's shower-thought then it would probably contribute to unnecessary convolution.
|
3 |
\n
|
3 |
\n
|
4 |
It also provides the opponent with an additional way to sabotage your economy if your com is down. Allowing them to weaponize the metal excess mechanic even more.
|
4 |
It also provides the opponent with an additional way to sabotage your economy if your com is down. Allowing them to weaponize the metal excess mechanic even more.
|
5 |
\n
|
|
|
6 |
\n
|
|
|
7 |
\n
|
|
|
8 |
\n
|
|
|
9 |
\n
|
|
|
10 |
\n
|
|
|
11 |
\n
|
|
|