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Custom-K

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Date Editor Before After
2/4/2025 4:40:09 PMCNrankXNTWSAD before revert after revert
2/4/2025 4:26:45 PMCNrankXNTWSAD before revert after revert
2/4/2025 4:25:12 PMCNrankXNTWSAD before revert after revert
Before After
1 I'm making a mod to allow ppl to design units. 1 I'm making a mod to allow ppl to design units.
2 \n 2 \n
3 https://github.com/XNTEABDSC/Silly-Wars/tree/custom-k 3 https://github.com/XNTEABDSC/Silly-Wars/tree/custom-k
4 \n 4 \n
5 We can choose chassis (e.g. car, spider), put armor and speed, and choose, design weapons for it. 5 We can choose chassis (e.g. car, spider), put armor and speed, and choose, design weapons for it.
6 \n 6 \n
7 You can design them in game and test them directly.
8 \n
7 [s]ISTROLID REBORN[/s] 9 [s]ISTROLID REBORN[/s]
8 \n 10 \n
9 some question: 11 some question:
10 \n 12 \n
11 in silly war or in another mod (while in silly war we can turn on Custom-K only) (for individual mods I may make a ZK better modable mod) 13 in silly war or in another mod (while in silly war we can turn on Custom-K only) (for individual mods I may make a ZK better modable mod)
12 \n 14 \n
13 How to make it balanced. (can make another forum for this) 15 How to make it balanced. (can make another forum for this)
14 \n 16 \n
15 How to merge them into zk system (e.g. tactic ai define, context menu and A LOT) 17 How to merge them into zk system (e.g. tactic ai define, context menu and A LOT)
16 \n 18 \n
17 How fast it is ( while possibility of bigger units can save cpu ). 19 How fast it is ( while possibility of bigger units can save cpu ).