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@Galamesh what I really wanted is something explaining Wednesday. But that feedback is good too.
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1 |
@Galamesh what I really wanted is something explaining Wednesday. But that feedback is good too.
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2 |
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3 |
[q]One thing I'm really not clear on is this: is it intended that a player that just joined the room and played only one match gets benched while other players in the room are on their 1+n match? [/q]
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[q]One thing I'm really not clear on is this: is it intended that a player that just joined the room and played only one match gets benched while other players in the room are on their 1+n match? [/q]
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Yes, it is the simplest system. Tracking further into the past is going to be harder on its intuitiveness.
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Yes, it is the simplest system. Tracking further into the past is going to be harder on its intuitiveness.
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@raaar
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@raaar
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[q]This reduces the incentive for people to seed rooms or join as they build momentum and rewards those that got in only when it was already full.[/q]
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[q]This reduces the incentive for people to seed rooms or join as they build momentum and rewards those that got in only when it was already full.[/q]
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This is designed to not happen. In fact, if I follow your argument then the new system encourages seeding new rooms. I'd better clarify how the queue is meant to work, before people end up arguing about nonexistent systems.
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This is designed to not happen. In fact, if I follow your argument then the new system encourages seeding new rooms. I'd better clarify how the queue is meant to work, before people end up arguing about nonexistent systems.
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The player list is sorted by two parameters.
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The player list is sorted by two parameters.
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* First it is sorted by whether you played the last game in the host. Players who did so are sorted lower. The last game is any game that ended with an automated map vote, otherwise it is deemed too short to count.
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* First it is sorted by whether you played the last game in the host. Players who did so are sorted lower. The last game is any game that ended with an automated map vote, otherwise it is deemed too short to count.
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* Next, if two players tie for whether they played the last game in the host, then they are sorted by how long they have been a non-spectator in the host. This is exactly the same as the old waiting list.
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* Next, if two players tie for whether they played the last game in the host, then they are sorted by how long they have been a non-spectator in the host. This is exactly the same as the old waiting list.
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14 |
If
you
seed
a
new
room,
then
you're
winning
the
duration-based
tiebreak.
So
the
only
way
you
won't
play
every
game
is
if
22
people
join
who
did
not
play
the
previous
game.
This
seems
unlikely,
and
if
it
does
happen,
then
there
are
surely
enough
people
wanting
to
play
to
form
a
new
room.
This
is
the
most
reliable
way
to
play
every
game.
That
seems
like
an
incentive
for
seeding.
Previously,
to
play
every
game,
you
just
had
to
be
the
32nd
person
to
join
the
room.
|
14 |
If
you
seed
a
new
room,
then
you're
winning
the
duration-based
tiebreak.
So
the
only
way
you
won't
play
every
game
is
if
22
people
join
who
did
not
play
the
previous
game.
This
seems
unlikely,
and
if
it
does
happen,
then
there
are
surely
enough
people
wanting
to
play
to
form
a
new
room.
This
is
the
most
reliable
way
to
play
every
game.
That
seems
like
an
incentive
for
seeding.
Previously,
to
play
every
game,
you
just
had
to
be
the
32nd
person
to
join
the
room,
so
joining
a
small
room
early
now
has
an
advantage
over
being
a
late
joiner.
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15 |
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15 |
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16 |
If
you
jump
on
the
bandwagon
as
a
game
is
getting
large,
at
around
10-15
players,
then
perhaps
you
will
be
waiting
for
a
game.
I'd
have
to
have
people
track
and
report
this
to
know
how
likely
it
is.
In
any
case,
this
seems
like
an
incentive
to
seed
a
new
room.
People
who
join
when
the
room
is
near-full
get
to
play
a
game
immediately,
but
then
run
the
risk
of
making
space
for
other
newcomers
in
the
next
match.
I've
yet
to
hear
your
explanation
for
why
this
is
worse
than
having
newcomers
wait
a
whole
game
or
two
before
they
get
to
play.
|
16 |
If
you
jump
on
the
bandwagon
as
a
game
is
getting
large,
at
around
10-15
players,
then
perhaps
you
will
be
waiting
for
a
game.
I'd
have
to
have
people
track
and
report
this
to
know
how
likely
it
is.
In
any
case,
this
seems
like
an
incentive
to
seed
a
new
room.
People
who
join
when
the
room
is
near-full
get
to
play
a
game
immediately,
but
then
run
the
risk
of
making
space
for
other
newcomers
in
the
next
match.
I've
yet
to
hear
your
explanation
for
why
this
is
inherently
worse
than
having
newcomers
wait
a
whole
game
or
two
before
they
get
to
play.
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