1 |
* Decay is free buildpower when you want it (it refunds).
|
1 |
* Decay is free buildpower when you want it (it refunds).
|
2 |
* Decay is fighting the UI when you don't want it. A single Caretaker can touch 300 nanoframes every 10 seconds to keep them alive.
|
2 |
* Decay is fighting the UI when you don't want it. A single Caretaker can touch 300 nanoframes every 10 seconds to keep them alive.
|
3 |
*
Decay
isn't
really
relevant
to
nanoframe
spam.
Most
nanoframe
spam
happens
in
combat
situations,
or
at
least
near
a
commander
that
could
spend
1
in
every
300
frames
maintaining
the
frames.
|
3 |
*
Decay
isn't
really
relevant
to
nanoframe
spam.
Most
nanoframe
spam
happens
in
combat
situations,
or
at
least
near
a
commander
that
could
spend
1/300th
of
its
time
maintaining
each
of
the
frames.
|
4 |
\n
|
4 |
\n
|
5 |
We could have decay that does not return resources, and that is halted while within the build radius of a constructor, but it would have barely any impact on the game. I expect it would hurt the occasional unaware player more often than it does anything beneficial.
|
5 |
We could have decay that does not return resources, and that is halted while within the build radius of a constructor, but it would have barely any impact on the game. I expect it would hurt the occasional unaware player more often than it does anything beneficial.
|