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32-player TAW is not good for Zero-K

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Date Editor Before After
9/4/2025 2:08:20 PMCArankGalamesh before revert after revert
Before After
1 Det is fine in FFA because it doesn't shoot a giant beam of light towards the sky that screams EVERYBODY TARGET ME NOW. 1 Det is fine in FFA because it doesn't shoot a giant beam of light towards the sky that screams EVERYBODY TARGET ME NOW.
2 \n 2 \n
3 It sucks in TAW because of consistent poor team coordination. I am sure there is a way to build a det and use the fact that it's cheaper than a superweapon to get it out faster, then push togther and support it in a way that it ends the game. It gets stunned with silo? Someone has a lobster to throw it back to safety. The enemy makes ultis? Someone is screening with raider spam. It gets damaged? There are tons of workers pushing with it and repairing it. . . 3 It sucks in TAW because of consistent poor team coordination. I am sure there is a way to build a det and use the fact that it's cheaper than a superweapon to get it out faster, then push togther and support it in a way that it ends the game. It gets stunned with silo? Someone has a lobster to throw it back to safety. The enemy makes ultis? Someone is screening with raider spam. It gets damaged? There are tons of cons pushing with it and repairing it. . .
4 \n 4 \n
5 But that won't happen because TAW doesn't work as a team. Everybody has a lane, and if a team loses then "at least I didn't lose my lane so it's not my fault and I did the most damage in my team". 5 But that won't happen because TAW doesn't work as a team. Everybody has a lane, and if a team loses then "at least I didn't lose my lane so it's not my fault and I did the most damage in my team".