| 1 |
hmm there are some ways what he said can make sense..
|
1 |
hmm there are some ways what he said can make sense..
|
| 2 |
\n
|
2 |
\n
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| 3 |
ATTACKER
|
3 |
ATTACKER
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| 4 |
Pros:
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4 |
Pros:
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| 5 |
\n
|
5 |
\n
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| 6 |
Larger armies that can smash hardened targets +++
|
6 |
Larger armies that can smash hardened targets +++
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| 7 |
\n
|
7 |
\n
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| 8 |
Better contingencies and adaptations +++
|
8 |
Better contingencies and adaptations +++
|
| 9 |
\n
|
9 |
\n
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| 10 |
Ability to strike enemy critical targets +++
|
10 |
Ability to strike enemy critical targets +++
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| 11 |
\n
|
11 |
\n
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| 12 |
Safer allied critical infrastructure +++
|
12 |
Safer allied critical infrastructure +++
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| 13 |
\n
|
13 |
\n
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| 14 |
…etc.
|
14 |
…etc.
|
| 15 |
insert
huge
list
of
reasons
wiining
is
better.
.
|
15 |
Insert
huge
list
of
reasons
winning
is
better.
.
|
| 16 |
\n
|
16 |
\n
|
| 17 |
DEFENDER
|
17 |
DEFENDER
|
| 18 |
Pros:
|
18 |
Pros:
|
| 19 |
\n
|
19 |
\n
|
| 20 |
Can produce counters to revealed advancing forces (free scouting).
|
20 |
Can produce counters to revealed advancing forces (free scouting).
|
| 21 |
\n
|
21 |
\n
|
| 22 |
Can produce units that focus on turtling and holding ground (e.g., Desolator or Crabs). (Playing for time is probably a losing battle if the enemy counters with eco or siege and doesn’t overextend.)
|
22 |
Can produce units that focus on turtling and holding ground (e.g., Desolator or Crabs). (Playing for time is probably a losing battle if the enemy counters with eco or siege and doesn’t overextend.)
|
| 23 |
\n
|
23 |
\n
|
| 24 |
Smaller frontline allowing more consolidated forces (better flank resistance).
|
24 |
Smaller frontline allowing more consolidated forces (better flank resistance).
|
| 25 |
\n
|
25 |
\n
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| 26 |
Shorter replenishment times for reinforcements (faster recovery).
|
26 |
Shorter replenishment times for reinforcements (faster recovery).
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| 27 |
\n
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27 |
\n
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| 28 |
Better flanking and guerrilla-tactics opportunities (because the attacker has a wider frontline with reduced per-unit micro).
|
28 |
Better flanking and guerrilla-tactics opportunities (because the attacker has a wider frontline with reduced per-unit micro).
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