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On the Dante Rework

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Date Editor Before After
4/15/2026 7:50:51 AMAUrankCharmedmage before revert after revert
Before After
1 I am going to try and make my stance on this simple and hopefully short as I can, and serve as way to not need to repeat myself on this topic as I have done quite a bit on official Discord. 1 I am going to try and make my stance on this simple and hopefully short as I can, and serve as way to not need to repeat myself on this topic as I have done quite a bit on official Discord.
2 \n 2 \n
3 I am not against the idea of a new assault/riot strider. I think this can be made and done, however I don't think what we have currently is particularly well designed however as it seems a bit confused with it's current fire mechanics harming it's desire to push, and so far my impression of it is, being sigificantly weaker then previous Dante. 3 I am not against the idea of a new assault/riot strider. I think this can be made and done, however I don't think what we have currently is particularly well designed however as it seems a bit confused with it's current fire mechanics harming it's desire to push, and so far my impression of it is, being sigificantly weaker then previous Dante.
4 \n 4 \n
5 This can be changed and fixed with more time, testing and tweaking, so I want to move on from this. This is just a matter of balancing and tweaking, and figuring it's identity out as a new unit. 5 This can be changed and fixed with more time, testing and tweaking, so I want to move on from this. This is just a matter of balancing and tweaking, and figuring it's identity out as a new unit.
6 \n 6 \n
7 \n 7 \n
8 What I do have a problem with is this new Strider, this new Dante is coming at the cost of the old Dante. Effectively removing a unit to put a new one in it's place. Yes, old Dante had a few small issues but those could similarly be changed and tweaked to make it work. 8 What I do have a problem with is this new Strider, this new Dante is coming at the cost of the old Dante. Effectively removing a unit to put a new one in it's place. Yes, old Dante had a few small issues but those could similarly be changed and tweaked to make it work.
9 \n 9 \n
10 Reduced rocket fuel to stop it blasting stuff far beyond the implied range with it's D-Gun. 10 Reduced rocket fuel to stop it blasting stuff far beyond the implied range with it's D-Gun.
11 \n 11 \n
12 Reduced afterburn for more direct damage to reduce the annoying aspect of it burning your units for what feels like a eternity cause it brushed it with it's AoE. 12 Reduced afterburn for more direct damage to reduce the annoying aspect of it burning your units for what feels like a eternity cause it brushed it with it's AoE.
13 \n 13 \n
14 Making the D-Gun have a longer reload or improvements to the actual basic rockets so that there IS a reason to not always use the D-Gun off cooldown. (or similarly work the rockets into being not a D-Gun but something it actively uses by itself, there is no one way this could be fixed) 14 Making the D-Gun have a longer reload or improvements to the actual basic rockets so that there IS a reason to not always use the D-Gun off cooldown. (or similarly work the rockets into being not a D-Gun but something it actively uses by itself, there is no one way this could be fixed)
15 \n 15 \n
16 This rework feels in a way, feels lazy and like tossing out the whole basket over one bad apple type of treatment. 16 This rework in a way, feels lazy and like tossing out the whole basket over one bad apple type of treatment.
17 \n 17 \n
18 I like the idea of a new strider, just not at the cost of another, particularly when the newer one doesn't seem like it is figured out and rushed in. 18 I like the idea of a new strider, just not at the cost of another, particularly when the newer one doesn't seem like it is figured out and rushed in.