| 1 |
@GoogleFrog
|
1 |
@GoogleFrog
|
| 2 |
\n
|
2 |
\n
|
| 3 |
[q]I don't quite understand your post (and what we talked about on Discord) because when you describe how you would have liked to have seen the old Dante tweaked, what I read is basically how it was tweaked. Ie it lost effective rocket range and burn time, and gained some HP and speed to compensate. This feels like the main part of the Dante change to me, the rest is minor.
|
3 |
[q]I don't quite understand your post (and what we talked about on Discord) because when you describe how you would have liked to have seen the old Dante tweaked, what I read is basically how it was tweaked. Ie it lost effective rocket range and burn time, and gained some HP and speed to compensate. This feels like the main part of the Dante change to me, the rest is minor.
|
| 4 |
\n
|
4 |
\n
|
| 5 |
My experience with Dante in large games, for the last good while, is that people don't built it that much, and when they do it is a tanky Firewalker with janky controls. It was in an unstable spot where it has to either admit that it is a Firewalker (with proper UI), or stop being a Firewalker.[/q]
|
5 |
My experience with Dante in large games, for the last good while, is that people don't built it that much, and when they do it is a tanky Firewalker with janky controls. It was in an unstable spot where it has to either admit that it is a Firewalker (with proper UI), or stop being a Firewalker.[/q]
|
| 6 |
\n
|
6 |
\n
|
| 7 |
\n
|
7 |
\n
|
| 8 |
It was tweaked in that way yes, but it was to such a major extent that fairly sigificant stat buffs in other areas such as health and speed buffs were neccessary. I wouldn't have dropped the afterburn any lower then 15s of flamethrower weapons, the highest that exists excluding Dante.
|
8 |
It was tweaked in that way yes, but it was to such a major extent that fairly sigificant stat buffs in other areas such as health and speed buffs were neccessary. I wouldn't have dropped the afterburn any lower then 15s of flamethrower weapons, the highest that exists excluding Dante.
|
| 9 |
\n
|
9 |
\n
|
| 10 |
Also
the
comparison
to
firewalker
while
true.
There
is
a
pretty
clear
difference
between
them
in
it's
previous
state.
Dante
doesn't
leave
puddles
of
fire
to
turn
a
area
into
a
complete
no
go
zone
for
everyone.
It
flushed
out
areas
ahead
of
itself
while
still
leaving
it
open
to
either
push
into
or
be
followed
up
on,
and
being
a
part
riot
that
follow
up
doesn't
need
to
be
another
unit
unlike
Firewalker.
|
10 |
Also
the
comparison
to
firewalker
while
true.
There
is
a
pretty
clear
difference
between
them
with
Dante
in
it's
previous
state.
Dante
didn't
leave
puddles
of
fire
to
turn
a
area
into
a
complete
no
go
zone
for
everyone.
It
flushed
out
areas
ahead
of
itself
while
still
leaving
it
open
to
be
pushed
into,
and
being
a
part
riot
with
a
fair
bit
of
weight
that
follow
up
didn't
always
need
to
be
another
unit
unlike
Firewalker.
|
| 11 |
\n
|
11 |
\n
|
| 12 |
Basically.
The
extent
the
range
was
shortened
now
leaves
very
vulnerable
if
it
tries
to
push,
it's
pools
of
fire
discourage
it's
use
in
offense
or
even
having
other
units
working
alongside
it.
(
A
Dante
after
firing
it's
D-Gun
wasn't
much
of
a
risk
anymore)
|
12 |
Basically.
The
extent
the
range
was
shortened
now
leaves
Dante
very
vulnerable
if
it
tries
to
push,
it's
pools
of
fire
discourage
it's
use
in
offense
or
even
having
other
units
working
alongside
it.
(
A
Dante
after
firing
it's
D-Gun
wasn't
much
of
a
risk
anymore
to
other
unit's
it
was
with
in
it's
previous
state)
|
| 13 |
\n
|
13 |
\n
|
| 14 |
As for the UI, I think that is just plainly what should have happened or a tweaking to 'admit' it's a firewalker as you said. A big part of the problem too was D-Gun had well, no cost. It seemed like someone tried to make it have a cost by virtue of the regular rockets no longer working with the D-Gun on cooldown, but that was obviously not enough.
|
14 |
As for the UI, I think that is just plainly what should have happened or a tweaking to 'admit' it's a firewalker as you said. A big part of the problem too was D-Gun had well, no cost. It seemed like someone tried to make it have a cost by virtue of the regular rockets no longer working with the D-Gun on cooldown, but that was obviously not enough.
|