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The twelve levels of cognitive reflection in RTS

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Date Editor Before After
4/26/2026 2:19:40 AMSErankPLT_Godde before revert after revert
4/26/2026 2:18:34 AMSErankPLT_Godde before revert after revert
Before After
1 Level 0 - just do stuff 1 Level 0 - just do stuff
2 Level 1 - trying to optimize your gameplay. Execution 2 Level 1 - trying to optimize your gameplay. Execution
3 Level 2 - reacting to what you see your opponent have 3 Level 2 - reacting to what you see your opponent have
4 Level 3 - thinking that everything you do, your opponent could do 4 Level 3 - thinking that everything you do, your opponent could do
5 Level 4 - thinking about stuff that your opponent cannot do that you can do. 5 Level 4 - thinking about stuff that your opponent cannot do, that you can do.
6 Level 5 - thinking about stuff you can do to exploit what the opponent cannot do currently 6 Level 5 - thinking about stuff you can do to exploit what the opponent cannot do currently
7 Level 6 - trying to put the enemy in a position where you can exploit what they cannot do. Gameplan. Actual strategy. 7 Level 6 - trying to put the enemy in a position where you can exploit what they cannot do. Gameplan. Actual strategy.
8 Level 7 - knowing your opponents strategies or preferences and trying to make a gameplan to exploit that. 8 Level 7 - knowing your opponents strategies or preferences and trying to make a gameplan to exploit that.
9 Level 8 - thinking about potential strategies that your opponent can do, and trying to choose a counter strategy. Mindgames. Counterpicking. 9 Level 8 - thinking about potential strategies that your opponent can do, and trying to choose a counter strategy. Mindgames. Counterpicking.
10 Level 9 - figuring the Nash Equilibrium for strategy choice. Falls back to level 1. Optimization. 10 Level 9 - figuring the Nash Equilibrium for strategy choice. Falls back to level 1. Optimization.
11 Level 10 - figuring out what to practice before facing your opponent. 11 Level 10 - figuring out what to practice before facing your opponent.
12 Level 11 - choosing your skills to practice depending on the metagame. 12 Level 11 - choosing your skills to practice depending on the metagame.
13 Level 12 - metagame misdirection. Tricking your opponents into practicing useless skills that are not relevant. Could be considered unsportsmanlike conduct 13 Level 12 - metagame misdirection. Tricking your opponents into practicing useless skills that are not relevant. Could be considered unsportsmanlike conduct