| 1 |
Level 0 - just do stuff
|
1 |
Level 0 - just do stuff
|
| 2 |
Level 1 - trying to optimize your gameplay. Execution
|
2 |
Level 1 - trying to optimize your gameplay. Execution
|
| 3 |
Level 2 - reacting to what you see your opponent have
|
3 |
Level 2 - reacting to what you see your opponent have
|
| 4 |
Level 3 - thinking that everything you do, your opponent could do
|
4 |
Level 3 - thinking that everything you do, your opponent could do
|
| 5 |
Level
4
-
thinking
about
stuff
that
your
opponent
cannot
do
that
you
can
do.
|
5 |
Level
4
-
thinking
about
stuff
that
your
opponent
cannot
do,
that
you
can
do.
|
| 6 |
Level 5 - thinking about stuff you can do to exploit what the opponent cannot do currently
|
6 |
Level 5 - thinking about stuff you can do to exploit what the opponent cannot do currently
|
| 7 |
Level 6 - trying to put the enemy in a position where you can exploit what they cannot do. Gameplan. Actual strategy.
|
7 |
Level 6 - trying to put the enemy in a position where you can exploit what they cannot do. Gameplan. Actual strategy.
|
| 8 |
Level 7 - knowing your opponents strategies or preferences and trying to make a gameplan to exploit that.
|
8 |
Level 7 - knowing your opponents strategies or preferences and trying to make a gameplan to exploit that.
|
| 9 |
Level 8 - thinking about potential strategies that your opponent can do, and trying to choose a counter strategy. Mindgames. Counterpicking.
|
9 |
Level 8 - thinking about potential strategies that your opponent can do, and trying to choose a counter strategy. Mindgames. Counterpicking.
|
| 10 |
Level 9 - figuring the Nash Equilibrium for strategy choice. Falls back to level 1. Optimization.
|
10 |
Level 9 - figuring the Nash Equilibrium for strategy choice. Falls back to level 1. Optimization.
|
| 11 |
Level 10 - figuring out what to practice before facing your opponent.
|
11 |
Level 10 - figuring out what to practice before facing your opponent.
|
| 12 |
Level 11 - choosing your skills to practice depending on the metagame.
|
12 |
Level 11 - choosing your skills to practice depending on the metagame.
|
| 13 |
Level 12 - metagame misdirection. Tricking your opponents into practicing useless skills that are not relevant. Could be considered unsportsmanlike conduct
|
13 |
Level 12 - metagame misdirection. Tricking your opponents into practicing useless skills that are not relevant. Could be considered unsportsmanlike conduct
|