Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Multilobbers are unfun to counter

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
5/25/2026 4:23:54 PMCArankGalamesh before revert after revert
5/25/2026 4:13:55 PMCArankGalamesh before revert after revert
5/25/2026 4:12:40 PMCArankGalamesh before revert after revert
Before After
1 Yah I don't know what mistrals would do vs amph either. You'd have to be facing an amph opponent that amoves their scallops, which is not what you want to do with scallop-lob ball. Even sirens tend to get stomped by scallop-lob. As soon as the scallops reach critical mass, ships have no answer. Their heaviest unit, the siren, becomes paper. And helpless paper at that as it gets chain lobbed. 1 Yah I don't know what mistrals would do vs amph either. You'd have to be facing an amph opponent that amoves their scallops, which is not what you want to do with scallop-lob ball. Even sirens tend to get stomped by scallop-lob. As soon as the scallops reach critical mass, ships have no answer. Their heaviest unit, the siren, becomes paper. And helpless paper at that as it gets chain lobbed.
2 \n 2 \n
3 The only things I can do vs very large scallop balls is spam hunter / claymore and hope to micro my way into a favorable engagement, or hope for insanely timely support such as a likho shooting the scallops mid air, shockley, a reef disarming the scallops... some manner of extremely timely and circumstantial counter or end game escalation. 3 The only things I can do vs very large scallop balls is spam hunter / claymore and hope to micro my way into a favorable engagement, or hope for insanely timely support such as a likho shooting the scallops mid air, shockley, a reef disarming the scallops... some manner of extremely timely and circumstantial counter or end game escalation.
4 \n 4 \n
5 If it wasn't for lobster, claymore would be a really cheap HARD counter, but with lobsters in play you kind of have to wait for the lob, retreat as the scallops fly into your kill zone and then hope that the amph player doesn't have one more lob available. 5 If it wasn't for lobster, claymore would be a really cheap HARD counter, but with lobsters in play you kind of have to wait for the lob, retreat as the scallops fly into your kill zone and then hope that the amph player doesn't have one more lob available.
6 \n 6 \n
7 At this point, I am genuinely tempted to try a new sea strat for large team games: siren monospam with scallop support. Let's see if ships can out-amph amphs, but I doubt it because generally a larger number of cheaper units is better than equal cost swarm. 2x the individual unit cost does not mean 2x the damage. 7 At this point, I am genuinely tempted to try a new sea strat ( to me) for large team games: siren monospam with lobster support. Let's see if ships can out-amph amphs, but I doubt it because generally a larger number of cheaper units is better than equal cost swarm. 2x the individual unit cost does not mean 2x the damage.