| 1 |
Yah I don't know what mistrals would do vs amph either. You'd have to be facing an amph opponent that amoves their scallops, which is not what you want to do with scallop-lob ball. Even sirens tend to get stomped by scallop-lob. As soon as the scallops reach critical mass, ships have no answer. Their heaviest unit, the siren, becomes paper. And helpless paper at that as it gets chain lobbed.
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1 |
Yah I don't know what mistrals would do vs amph either. You'd have to be facing an amph opponent that amoves their scallops, which is not what you want to do with scallop-lob ball. Even sirens tend to get stomped by scallop-lob. As soon as the scallops reach critical mass, ships have no answer. Their heaviest unit, the siren, becomes paper. And helpless paper at that as it gets chain lobbed.
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| 2 |
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| 3 |
The only things I can do vs very large scallop balls is spam hunter / claymore and hope to micro my way into a favorable engagement, or hope for insanely timely support such as a likho shooting the scallops mid air, shockley, a reef disarming the scallops... some manner of extremely timely and circumstantial counter or end game escalation.
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3 |
The only things I can do vs very large scallop balls is spam hunter / claymore and hope to micro my way into a favorable engagement, or hope for insanely timely support such as a likho shooting the scallops mid air, shockley, a reef disarming the scallops... some manner of extremely timely and circumstantial counter or end game escalation.
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| 4 |
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| 5 |
If it wasn't for lobster, claymore would be a really cheap HARD counter, but with lobsters in play you kind of have to wait for the lob, retreat as the scallops fly into your kill zone and then hope that the amph player doesn't have one more lob available.
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5 |
If it wasn't for lobster, claymore would be a really cheap HARD counter, but with lobsters in play you kind of have to wait for the lob, retreat as the scallops fly into your kill zone and then hope that the amph player doesn't have one more lob available.
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| 6 |
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| 7 |
At
this
point,
I
am
genuinely
tempted
to
try
a
new
sea
strat
for
large
team
games:
siren
monospam
with
scallop
support.
Let's
see
if
ships
can
out-amph
amphs,
but
I
doubt
it
because
generally
a
larger
number
of
cheaper
units
is
better
than
equal
cost
swarm.
2x
the
individual
unit
cost
does
not
mean
2x
the
damage.
|
7 |
At
this
point,
I
am
genuinely
tempted
to
try
a
new
sea
strat
(
to
me)
for
large
team
games:
siren
monospam
with
lobster
support.
Let's
see
if
ships
can
out-amph
amphs,
but
I
doubt
it
because
generally
a
larger
number
of
cheaper
units
is
better
than
equal
cost
swarm.
2x
the
individual
unit
cost
does
not
mean
2x
the
damage.
|