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Let's talk about the merlin

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Date Editor Before After
5/27/2026 12:35:29 AMCArankGalamesh before revert after revert
5/27/2026 12:33:50 AMCArankGalamesh before revert after revert
5/27/2026 12:11:22 AMCArankGalamesh before revert after revert
Before After
1 I heard through the branches that there is thought on updating the merlin. 1 I heard through the branches that there is thought on updating the merlin.
2 \n 2 \n
3 Proposed changes would be to shorten its range and give it a short ranged manually activated ability. 3 Proposed changes would be to shorten its range and give it a short ranged manually activated ability.
4 \n 4 \n
5 \n 5 \n
6 I don't like that. I don't see the need for the merlin to change at all. Nobody is complaining one way or the other about the merlin. 6 I don't like that. I don't see the need for the merlin to change at all. Nobody is complaining one way or the other about the merlin.
7 \n 7 \n
8 I need it to outrange luci to counter porc. I don't even care if rockets miss a lot because most of the time you need to punch through aegis before reaching porc so rockets can scatter wherever and still be useful. I also don't care if the merlin doesn't 1shot its target or can't punch through a large number of shields. If I am facing enough metal to stop one merlin, the answer shouldn't be a magic low cost unit that just blasts from artil range. Odin is high damage but even it can be stopped by enough shields and it needs to risk itself by flying almost directly over its target. Damage should come at risk, and safety of range should come at the cost of damage/reload/metal cost... something. Nothing should be both safe and cheap. 8 I need it to outrange luci to counter porc. I don't even care if rockets miss a lot because most of the time you need to punch through aegis before reaching porc so rockets can scatter wherever and still be useful. I also don't care if the merlin doesn't 1shot its target or can't punch through a large number of shields. If I am facing enough metal to stop one merlin, the answer shouldn't be a magic low cost unit that just blasts from artil range. Odin is high damage but even it can be stopped by enough shields and it needs to risk itself by flying almost directly over its target. Damage should come at risk, and safety of range should come at the cost of damage/reload/metal cost... something. Nothing should be both safe and cheap.
9 \n 9 \n
10 If I face enough porc, I'm fine with having to get a second or even third merlin. 10 If I face enough porc, I'm fine with having to get a second or even third merlin.
11 \n 11 \n
12 The merlin is also pretty much a TAW exclusive unit. It's not used at all in FFA. It's scarcely used in palla? Someone confirm. It's basically not used in FFA either. It's useful in TAW because it's an escalation that isn't a continuous metal sink like silo, but also more precise and bursty than bertha or as expensive as a super weapon. 12 The merlin is also pretty much a TAW exclusive unit. It's not used at all in FFA. It's scarcely used in palla? Someone confirm. It's basically not used in FFA either. It's useful in TAW because it's an escalation that isn't a continuous metal sink like silo, but also more precise and bursty than bertha or as expensive as a super weapon.
13 \n 13 \n
14 I need the merlin to remain what it is. 14 I need the merlin to remain what it is.
15 \n 15 \n
16 If we get a new strider that is semi artil with a dgun, then fine. That might even be interesting. It strikes the reverse of the old dante, which we just got rid of, but whatever. 16 If we get a new strider that is semi artil with a dgun, then fine. That might even be interesting. It strikes me as being the reverse of the old dante, which we just got rid of, but whatever.
17 \n 17 \n
18 I guess what I want to know is this: who currently doesn't like the merlin? Why? 18 I guess what I want to know is this: who currently doesn't like the merlin? Why?