| 1 |
What
@Boatvaardig
explained
reminds
me
of
how
`Majesty`
and
`Gold
Gold
Adventure
Gold`
do
in
order
to
give
players
indirect
control
over
their
units.
In
regards
to
that
we
kinda
do
have
a
prototype
in
game
for
this
already,
it's
called
Global
Build
Order,
and
it
affects
most
of
the
engineers.
Unfortunately
it
feels
quite
unresponsive
for
the
game.
|
1 |
What
@Boetvaardig
explained
reminds
me
of
how
`Majesty`
and
`Gold
Gold
Adventure
Gold`
do
in
order
to
give
players
indirect
control
over
their
units.
In
regards
to
that
we
kinda
do
have
a
prototype
in
game
for
this
already,
it's
called
Global
Build
Order,
and
it
affects
most
of
the
engineers.
Unfortunately
it
feels
quite
unresponsive
for
the
game.
|
| 2 |
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2 |
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| 3 |
In regards to the guard order, here's my crack at it. The tether command.
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3 |
In regards to the guard order, here's my crack at it. The tether command.
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| 4 |
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4 |
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| 5 |
Instead of altguarding your riots around each skirmisher, and then repeating it for every other skirmisher in the group in queue, so that if a skirm dies then riot guards another skirm... Which would have issues in that it doesn't go to the nearest skrimisher and guard it instead... and that maybe it could try to guard a skirmisher in the back while one close to it is about to get raided.
|
5 |
Instead of altguarding your riots around each skirmisher, and then repeating it for every other skirmisher in the group in queue, so that if a skirm dies then riot guards another skirm... Which would have issues in that it doesn't go to the nearest skrimisher and guard it instead... and that maybe it could try to guard a skirmisher in the back while one close to it is about to get raided.
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| 6 |
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6 |
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| 7 |
Instead, you'd have your group of riots and then with the guard command you would select a group of units, after that you'd select the direction they should guard them in. Main difference between it and the altguard being, that it tries to stand in front of the middle of a group, not a single unit. If multiple riot units were selected, they should spread themselves in front of the skirmishers. Contracting and expanding as number of units in guarded group changes (really it's shape).
|
7 |
Instead, you'd have your group of riots and then with the guard command you would select a group of units, after that you'd select the direction they should guard them in. Main difference between it and the altguard being, that it tries to stand in front of the middle of a group, not a single unit. If multiple riot units were selected, they should spread themselves in front of the skirmishers. Contracting and expanding as number of units in guarded group changes (really it's shape).
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| 8 |
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| 9 |
Honestly if it's portrayed like that, it makes me think that it would just be about beefing up our formation code, and making it possible for unit groups to exist as entities, or armies. So that you could have group Skirm, and group Riot follows it as it's vanguard, few elmos ahead as they are more brave.
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9 |
Honestly if it's portrayed like that, it makes me think that it would just be about beefing up our formation code, and making it possible for unit groups to exist as entities, or armies. So that you could have group Skirm, and group Riot follows it as it's vanguard, few elmos ahead as they are more brave.
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| 10 |
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10 |
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| 11 |
Coming back to tether. Tethered units would follow eachother roughly, no matter which one you'd select (kind of a super unit). If one strays too far, it gets an order to move back in it's place.
|
11 |
Coming back to tether. Tethered units would follow eachother roughly, no matter which one you'd select (kind of a super unit). If one strays too far, it gets an order to move back in it's place.
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| 12 |
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| 13 |
Lastly, a thing that would have to come with this is directionality of those tethered formations. I suppose that player could draw a linemove to tell how spread the formation is meant to be, and then maybe drag some arrows that appear... Who knows, maybe `Total War` has a solution for that. Best that comes to mind is how `Cosmoteer` does it but I feel like it introduces extra fighting with UI.
|
13 |
Lastly, a thing that would have to come with this is directionality of those tethered formations. I suppose that player could draw a linemove to tell how spread the formation is meant to be, and then maybe drag some arrows that appear... Who knows, maybe `Total War` has a solution for that. Best that comes to mind is how `Cosmoteer` does it but I feel like it introduces extra fighting with UI.
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