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Game mode Stiofans Birdsnest

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Date Editor Before After
7/28/2026 10:02:43 PMDErankStiofanKingofAwoo before revert after revert
7/26/2026 7:38:50 AMDErankStiofanKingofAwoo before revert after revert
7/26/2026 7:33:57 AMDErankStiofanKingofAwoo before revert after revert
7/20/2026 8:11:44 PMDErankStiofanKingofAwoo before revert after revert
7/19/2026 6:49:17 PMDErankStiofanKingofAwoo before revert after revert
7/19/2026 6:34:49 PMDErankStiofanKingofAwoo before revert after revert
Before After
1 Hiya! 1 Hiya!
2 \n 2 \n
3 This is a mod that adds a secondary airfactory, filled with possible ideas on a magpie slot unit. It is also included in the [url=https://zero-k.info/Mods/Detail/186]Refumble mod[/url]. 3 This is a mod that adds a secondary airfactory, filled with possible ideas on a magpie slot unit. It is also included in the [url=https://zero-k.info/Mods/Detail/186]Refumble mod[/url].
4 \n 4 \n
5 Included so far are: 5 Included so far are:
6 * Pidgeon: Aoe Toss bomber with inaccurate and slow to hit but good aoe bombs 6 * Pidgeon: Aoe Toss bomber with inaccurate and slow to hit but good aoe bombs
7 * Finch: Cluster Toss bomber variant that has more projectiles in trade for less aoe. 7 * Finch: Cluster Toss bomber variant that has more projectiles in trade for less aoe.
8 Toss Bombers are good at grinding down squishy or bunched armies, but can be evaded due to their slow projectiles. 8 Toss Bombers are good at grinding down squishy or bunched armies, but can be evaded due to their slow projectiles.
9 \n 9 \n
10 * Falcon: A Rocket strike bomber, has much faster and accurate projectiles with some impulse in trade for little aoe. 10 * Falcon: A Rocket strike bomber, has much faster and accurate projectiles with some impulse in trade for little aoe.
11 * Heron: A Strafing strikecraft, using dual disposable EMG pods that it spends in one strafe. 11 * Heron: A Strafing strikecraft, using dual disposable EMG pods that it spends in one strafe.
12 Strikecraft are harder to dodge, but don't carry as much potential impact against clumped armies. 12 Strikecraft are harder to dodge, but slow down and need to stay on approach to make full use of their weapons.
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13 \n 14 \n
14 * Buzzard: A magpie variation that trades a good bit of its damage for slow damage instead. 15 * Buzzard: A magpie variation that trades a good bit of its damage for slow damage instead.
15 * Hawk: A magpie variation that trades health for Radar stealth. 16 * Hawk: A magpie variation that trades health for Radar stealth.
16 Ideas I had heard thrown around that I thought could be worth exploring. 17 Ideas I had heard thrown around that I thought could be worth exploring.
17 \n 18 \n
18 Googlefrogs Variation that I've joinked: 19 Googlefrogs Variation that I've joinked:
19 * Egret: Trades health and projectile speed for more range and a little less cost. Makes it much more dodgeable but safer from flex AA. May need to fly closer overhead to hit more mobile targets. Heres the [url=https://github.com/ZeroK-RTS/Zero-K/commit/f14c09475d1a77e52ac425d201f369832a18d533]Commit Link[/url]. 20 * Egret: Trades health and projectile speed for more range and a little less cost. Makes it much more dodgeable but safer from flex AA. May need to fly closer overhead to hit more mobile targets. Heres the [url=https://github.com/ZeroK-RTS/Zero-K/commit/f14c09475d1a77e52ac425d201f369832a18d533]Commit Link[/url].
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22 The factory includes Swift Raptor and Crane aswell. 23 The factory includes Swift Raptor and Crane aswell.
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24 \n 25 \n
25 Theres some more slots left to fill so if theres more ideas, feel free to let me know or make a PR in the [url=https://github.com/Stiofan-K/ZK_Second_Birdsnest.sdd]Repository[/url]. 26 Theres some more slots left to fill so if theres more ideas, feel free to let me know or make a PR in the [url=https://github.com/Stiofan-K/ZK_Second_Birdsnest.sdd]Repository[/url].
26 \n 27 \n