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Hiya!
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Hiya!
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This is a mod to test a new zombie mode featurs, in the form of extra modoptions. Customise Zombies to your liking! Make them spawn on your or your enemies team!
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This is a mod to test a new zombie mode featurs, in the form of extra modoptions. Customise Zombies to your liking! Make them spawn on your or your enemies team!
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You will likely have to restart the game on first download to have the modoptions load for you.
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You will likely have to restart the game on first download to have the modoptions load for you.
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Mix and match the modoptions to make the zombies you want, none of the features are mandatory.
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Mix and match the modoptions to make the zombies you want, none of the features are mandatory.
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Included modoptios additions are:
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Included modoptios additions are:
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* Revive Options, choose what units the wrecks on the ground can respawn into
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* Revive Options, choose what units the wrecks on the ground can respawn into
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* Choose the allyteam zombies revive onto or leave them neutral. They are randomly asigned to each teammember.
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* Choose the allyteam zombies revive onto or leave them neutral. They are randomly asigned to each teammember.
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* Revive Cycles, letting a wreck spawn a zombie and start resurrecting again
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* Revive Cycles, letting a wreck spawn a zombie and start resurrecting again
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* Scaling options for revive speed
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* Scaling options for revive speed
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* Flat Budget addition, giving all wrecks a flat addition or subtraction of extra metal to revive with
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* Flat Budget addition, giving all wrecks a flat addition or subtraction of extra metal to revive with
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* Budget Multiplier, applying a multiplier to the metal each wreck has available to make units.
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* Budget Multiplier, applying a multiplier to the metal each wreck has available to make units.
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* Scaling multipliers for the Multiplier and Flat Budget. Increases every minute and/or have each wreck revive can contribute to every following wrecks extra Flat and/or Multiplier bonus.
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* Scaling multipliers for the Multiplier and Flat Budget. Increases every minute and/or have each wreck revive can contribute to every following wrecks extra Flat and/or Multiplier bonus.
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* Overflow Spawn toggle, decide if budget that spent is made into a partial hp unit or carried to the next spawn.
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* Overflow Spawn toggle, decide if budget that spent is made into a partial hp unit or carried to the next spawn.
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* Zombie wrecks remain, decide if zombies consume their wrecks on revive or not.
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* Zombie wrecks remain, decide if zombies consume their wrecks on revive or not.
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* Max Revive Time clamp
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* Max Revive Time clamp
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* Zombies die on Capture chance, if capturing them is too consistent a strategy.
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* Zombies die on Capture chance, if capturing them is too consistent a strategy.
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Under the hood is a pretty large rework of systems, but without the extra modoptions the basic zombies (should!!)stay the same.
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Under the hood is a pretty large rework of systems, but without the extra modoptions the basic zombies (should!!)stay the same.
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Some interesting combo of options:
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Some interesting combo of options:
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A pretty tough zombie swarm:
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A pretty tough zombie swarm:
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zombie revive as = bomberassault + Dante + energyfusion + Iris + Duck + Archer + Scallop + Buoy + Grizzly + Bulkhead + Duck + Duck + Duck + Buoy + Storage + Inferno + Angler
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zombie revive as = bomberassault + Dante + energyfusion + Iris + Duck + Archer + Scallop + Buoy + Grizzly + Bulkhead + Duck + Duck + Duck + Buoy + Storage + Inferno + Angler
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Partial Reclaim = true
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Partial Reclaim = true
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Det roulette, letting wrecks go through their revive builds toward a zombie detriment!
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Det roulette, letting wrecks go through their revive builds toward a zombie detriment!
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Who will be the poor soul to break the 21k needed...
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Who will be the poor soul to break the 21k needed...
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zombie revive as = Detriment
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zombie revive as = Detriment
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Overflowspawn = false
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Overflowspawn = false
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partial reclaim = true
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partial reclaim = true
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wrecks remain = true
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wrecks remain = true
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Zooming Ulti, certainly a unique experience
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Zooming Ulti, certainly a unique experience
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zombie revive as = Ultimatum
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zombie revive as = Ultimatum
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Overflowspawn = false
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Overflowspawn = false
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partial reclaim = true
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partial reclaim = true
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speedmult 10
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speedmult 10
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Chickens attracted by wrecks
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Chickens attracted by wrecks
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zombie
revive
as
=
Chicken
+
Spiker
+
Pigeon
+
Roc
+
Talon
+
Lobber
+
Blooper
+
Blobber
+
Basilisk
+
Wurm
+
Cockatrice
+
Sporeshooter
+
Spidermonkey
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zombie
revive
as
=
Chicken
+
Spiker
+
Pigeon
+
Roc
+
Talon
+
Lobber
+
Blooper
+
Blobber
+
Basilisk
+
Wurm
+
Cockatrice
+
Sporeshooter
+
Spidermonkey
+
Dodo
+
Leaper
+
chicken_dragon
+
Roc
+
Tiamat
+
chickend
+
chickenspire
+
chickenbroodqueen
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Overflowspawn = false
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Overflowspawn = false
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partial reclaim = true
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partial reclaim = true
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speedmult = 1
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speedmult = 1
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