Post edit history
Proposal: remove the attrition chart from live games
| Before | After | ||
|---|---|---|---|
| 1 | I don't think I have ever looked at the attrition tracker [b]as a player[/b] and used it as a guide for any in-game strategy decision. Possibly it has influenced a decision to resign once or twice. | 1 | I don't think I have ever looked at the attrition tracker [b]as a player[/b] and used it as a guide for any in-game strategy decision. Possibly it has influenced a decision to resign once or twice. |
| 2 | \n | 2 | \n |
| 3 | About the only thing it can tell you is a vague guess at whether your team is ahead or behind - and it's a pretty poor guess, since it takes no notice of relative economy or kills outside line-of-sight. If you want to actually know whether your opponents have more stuff than you, and hence whether you should attack or not or whatever, don't send a graph to do a Flea's job. | 3 | About the only thing it can tell you is a vague guess at whether your team is ahead or behind - and it's a pretty poor guess, since it takes no notice of relative economy or kills outside line-of-sight. If you want to actually know whether your opponents have more stuff than you, and hence whether you should attack or not or whatever, don't send a graph to do a Flea's job. |
| 4 | \n | 4 | \n |
| 5 | Attrition trackers are much more useful to spectators. | 5 | Attrition trackers are much more useful to spectators. But even then, just looking at current relative metal value ( overall and/or in army) gives you a much better idea of the current game state. |
