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Proposal: remove the attrition chart from live games

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Date Editor Before After
9/29/2026 11:30:49 PMUSrankTitanShadow12 before revert after revert
Before After
1 [q]Zero-K is a strategy game, not a spreadsheet, and part of the skill is doing the math yourself:[/q] 1 [q]Zero-K is a strategy game, not a spreadsheet, and part of the skill is doing the math yourself:[/q]
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3 That's not a skill I'm interested in expressing in Zero-K when it comes to attrition. Even with the chart, you still have to work with imperfect information, so the strategy element is still there. 3 That's not a skill I'm interested in forcing players to express in Zero-K when it comes to attrition tracking. Even with the chart, you still have to work with imperfect information, so the strategy element is still there.
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5 Is this more of a concern for 1v1? Even then, a chart isn't going to tell you whether a future trade is going to be favorable or not, and there's still other factors to consider, like reclaim (even a positive trade on the enemy's side of the map can be a net loss if they get the reclaim). 5 Is this more of a concern for 1v1? Even then, a chart isn't going to tell you whether a future trade is going to be favorable or not, and there's still other factors to consider, like reclaim (even a positive trade on the enemy's side of the map can be a net loss if they get the reclaim).
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7 How is the chart affecting player behavior, if at all? Is that outcome undesirable? I see you mentioned that without it, players will (I'll insert "more likely") misjudge the game, introducing mistakes and variance. I think those mistakes could be frustrating for the player (particularly one of middling skill who isn't tracking everything well) who either thinks they're ahead and overcommits OR thinks they're behind and plays too safe. They can still make those mistakes with the attrition chart, but at least it won't be because they can't math things out on the fly. 7 How is the chart affecting player behavior, if at all? Is that outcome undesirable? I see you mentioned that without it, players will (I'll insert "more likely") misjudge the game, introducing mistakes and variance. I think those mistakes could be frustrating for the player (particularly one of middling skill who isn't tracking everything well) who either thinks they're ahead and overcommits OR thinks they're behind and plays too safe. They can still make those mistakes with the attrition chart, but at least it won't be because they can't math things out on the fly.