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Superweapon Discussion Thread

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Date Editor Before After
6/7/2012 10:27:12 PMCNrankqwerty3w before revert after revert
6/7/2012 7:39:28 PMCNrankqwerty3w before revert after revert
6/7/2012 7:38:22 PMCNrankqwerty3w before revert after revert
6/7/2012 7:32:31 PMCNrankqwerty3w before revert after revert
6/7/2012 7:01:59 PMCNrankqwerty3w before revert after revert
6/7/2012 7:00:11 PMCNrankqwerty3w before revert after revert
Before After
1 What I would do if I redesign the static super weapons. 1 What I would do if I redesign the static super weapons.
2 \n 2 \n
3 1.Starlight the planetary repairer. 3 1.Starlight the planetary repairer.
4 Its laser could give any single friendly unit a 3500/s regen rate, make it nearly indestructible. 4 Its laser could give any single friendly unit a 3500/s regen rate, make it nearly indestructible.
5 If you want to kill two Starlight that are reparing each other, you can emp them first.
5 6
6 2.Buzzsaw(use the DRP model) the impulse cannon. 7 2.Buzzsaw(use the DRP model) the impulse cannon.
7 Its impulse shells can kill most units easily, except the buildings. 8 Its impulse shells can kill most units easily, except the buildings.
8 \n 9 \n
9 3.Zenith the flea summoner. 10 3.Zenith the flea summoner.
10 Summon down fleas from the sky, they could cause some aoe damage when they hitted the ground. 11 Summon down fleas from the sky, they could cause some aoe damage when they hitted the ground.