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Superweapon Discussion Thread

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13 years ago
This thread is for discussing superweapons and other end-of-game units.

My thoughts on the current ones:
1. DRP is UP. Bad range, stopped by hills, and I've seen shield spam with much less cost stop it (and with caretakers, it could have held out forever).

2. They need more of a cost difference. They are made at the point in the game where it often doesn't matter whether something costs a few k more. Why make a DRP if you can spend close to the same amount to make Zenith or Starlight?

3. They need more variaty. Zenith and Starlight do almost the same thing, except Starlight is more accurate (Zenith's DPS is lowered because not all of the meteors hit).
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13 years ago
Honestly, I don't think the game really needs 3 different superweapons. The Starlight alone is enough. No real reason to remove the Zenith and the DRP, but no real reason to keep them either.
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13 years ago
I kind of agree. DRP is repetitive (other units can do the same thing for less cost) and Zenith is almost the Starlight.
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13 years ago
The zenith is quite different. It's actually a metalmaker. Each of its meteors obstruct movement and provide reclaim. This means that once you destroy an opponent, it actually adds to the reclaim it creates (mostly for FFA). It's also way more 'fire and forget', the Starlight requires a lot of babying and is mostly good at taking out key structures: The Zenith obliterates bases.

The Zenith should also have more DPS vs, for example, shield grids. I'm not actually sure if this is the case because the Starlights DPS is quite weird.

IMO the Starlight needs a bit of a nerf (It's single target DPS is still insane, more than it needs for 90% of applications, which is mostly killing Superfusions and Mechs), and maybe the others a bit of a buff.

The DRP is definitely not a very interesting or powerful superweapon.

What I really want from super weapons is for each to have a use and a weakness. The Starlights use is single target damage, it's weakness should be in moving the laser from A to B (say from attacking to defense) and in taking out large armies. IMO slow down the traverse rate and lower the DPS a bit.

The Zeniths use is destroying whole bases, messing up terrain and creating metal. It's weakness is vs single high HP enemies, such as mechs.

The DRP I'm not sure, it's sort of a whacky big big bertha.
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13 years ago
Obviously the quickest way to change up a unit is to change its damage-type.

Make DRP deal capture damage, because epic WTF.
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DRP is the only static superweapon that won't give away its location.

I think static super weapons have too much hp, normally they are already well protected in late games, so much hp make them a bit too hard to be killed.
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13 years ago
Capture DRP sounds hilarious.
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13 years ago
*any* capture superweapon would be hilarious. Capture nuke, capture Bertha, capture whatever. Heck, rip off those now-worthless grav-beams off the Jugglenaut and make it capture - The mayhem after vindiicator-tossing that thing into the enemy base would be priceless.
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13 years ago
AYBABTU?
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Well, the important part is that it's not a one-shot deal that captures the all your base. Something that captures about a quarter of it... maybe half. Preferably the quarter that has all the guns.

Of course, then you could get really fancy and make it a nuke weapon that spawns a static building in the middle of the capture radius that "owns" the captured units, so that the victim of this weapon has a fighting chance at getting their crap back if they can destroy the object that's at Ground Zero of this attack.

But at that point we're overthinking a silly superweapon.
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13 years ago
They need to have different costs. Something more ranging from 15k to 40k. Then nerf the cheaper ones ofc.
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13 years ago
... a superweapon at only 15K? That's the Silencer with a couple of nukes loaded.
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What I would do if I redesign the static super weapons.

1.Starlight the planetary repairer.
Its laser could give any single friendly unit a 3500/s regen rate, make it nearly indestructible.
If you want to kill two Starlight that are reparing each other, you can emp them first.

2.Buzzsaw(use the DRP model) the impulse cannon.
Its impulse shells can kill most units easily, except the buildings.

3.Zenith the flea summoner.
Summon down fleas from the sky, they could cause some aoe damage when they hitted the ground.
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13 years ago
zenith sucks, you can easily get a starlight to do a nice zigzag across a base. saying it is a metal make is kinda stupid. if i can afford the zenith i doubt i need the reclaim its also better to invest in a detriment imo.
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13 years ago
Well the superweapon that costs 15k is ofc not as powerfull and not a instant win like starlight. I just think 3 superweapons that cost the same and only 1 of them is actualy usefull is wrong.
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13 years ago
qwerty3w's ideas remind me to neonstorm xD
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13 years ago
Well, my ideas are absurd, but planetary chisel and rainbow cannon are absurd, too.
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Virus spreader (or some name like that, but remember these are robots): a superweapon that costs much more than the others (in the 50k range). It fires a green laser that comes from the sky, but the laser moves very slowly, maybe sumo speed? There is a satellite similar to Starlight, but the satellite moves and the laser comes down vertically, while a laser goes from the building to the satillite diagonally. Instead of normal damage, it has very good capture rate. It has no AoE and a very thin laser, so it takes several thousand worth of adv radars to not have to scout. The laser/satellite should be slow enough that anyone with lots of air, tacnukes, or a starlight can kill it in time. If you can't kill it or are already being attacked, you're basically dead.

Earth Mover: Costs something low like 15k, stopped by antinuke. You build just the missile, which is thick and short. To use it, you pick a circular area with a fixed radius, set any terraform changes (probably should have a limit on height change), and then launch it.

Gravity cannon: fires things out of a huge cannon. Costs 25k. When it hits somewhere, it acts kind of like the Jugglenaut dgun. All units fly up in the air, then are flung at a random speed in a random direction. Useless against buildings.
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13 years ago
IMO, currently the best superweapon is the Starlight -- it's simply way too good. You will melt ANYTHING in mere seconds. The only real weakness is that apparently the giant laser can be stopped by wisely throwing up TALL T-Form walls between the Starlight and your buildings. That won't stop a Zenith, but Shields will. Starlight will melt through shields like butter whilst Zenith gives them time to recharge. DRP I have never used, seems to me like it'd be for keeping up a sustained barrage of fire on enemy positions or mowing down columns of units. Starlight is better though, hell it will even hit air units too -- bye-bye Krows! You see? Starlight is *too efficient*. It kills *anything*.
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We should buff DRP by making it cost 20k, make Zenith 30k-35k, and nerf starlight Starlight to costing 40k-50k.
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