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Configure units stats before game begin?

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Date Editor Before After
6/2/2013 3:18:33 AMUSrankluckywaldo7 before revert after revert
Before After
1 [quote]People be like: "I don't like dirtbags. Lets set price to 200."[/quote] 1 [quote]People be like: "I don't like dirtbags. Lets set price to 200."[/quote]
2 This is the kind of thing I am worried about. Then no one makes any dirtbags, and everyone decides they like it so therefore it is balanced. 2 This is the kind of thing I am worried about. Then no one makes any dirtbags, and everyone decides they like it so therefore it is balanced.
3 \n 3 \n
4 This is the kind of thing that belongs at concept stage -> should dirtbag even exist? 4 This is the kind of thing that belongs at concept stage -> should dirtbag even exist?
5 \n 5 \n
6 Balance doesn't happen by tweaking cost values until everyone decides they're happy because nothing stands out as OP. This kind of design will make your game Boring and Awful. 6 Balance doesn't happen by tweaking cost values until everyone decides they're happy because nothing stands out as OP. This kind of design will make your game Boring and Awful.
7 \n
8 (That said, player feedback is [i]massively[/i] important. But we still need devs/vets to run a sanity check on what people say they want.)